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Most annoying / awesome magic items
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<blockquote data-quote="Sacrosanct" data-source="post: 6760636" data-attributes="member: 15700"><p>In my last long running 1e campaign (that ended right before the playtest started), we had a paladin in our group, and yes, he wanted a holy avenger. We were running T1-4, and one of the arch villains was a half ogre wielding Blackrazor (long story). After finally beating Zuggtmoy and that half ogre, the paladin got a vision that he'd have to take the evil sword, have a white dragon breath on it, and then smash it with Whelm. Only then could he take it to a high church of St Cuthbert and have it reforged into a holy avenger. So naturally it was a pretty significant quest item <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As far as worst magic items I've seen in 5e so far? Hezeron (sp) from HotDQ. A greatsword that inflicts an extra 2d6 damage above and beyond normal was like giving a cheat code to the fighter, largely because it is found at such a low relative level. I've never been one to really care if another PC did more damage on average, but that sort of goes above and beyond.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6760636, member: 15700"] In my last long running 1e campaign (that ended right before the playtest started), we had a paladin in our group, and yes, he wanted a holy avenger. We were running T1-4, and one of the arch villains was a half ogre wielding Blackrazor (long story). After finally beating Zuggtmoy and that half ogre, the paladin got a vision that he'd have to take the evil sword, have a white dragon breath on it, and then smash it with Whelm. Only then could he take it to a high church of St Cuthbert and have it reforged into a holy avenger. So naturally it was a pretty significant quest item ;) As far as worst magic items I've seen in 5e so far? Hezeron (sp) from HotDQ. A greatsword that inflicts an extra 2d6 damage above and beyond normal was like giving a cheat code to the fighter, largely because it is found at such a low relative level. I've never been one to really care if another PC did more damage on average, but that sort of goes above and beyond. [/QUOTE]
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