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*Pathfinder & Starfinder
Most broken prestige classes?
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<blockquote data-quote="pawsplay" data-source="post: 3353959" data-attributes="member: 15538"><p>Sacrificing a caster level is a cute idea, but there are three problems. First, it slows down access to healing domain spells, which is antithetical to the class's concept. Second, if a character enters the class with any non caster levels, such as a single fighter level, that makes the problem even worse. For instance, a fighter 1/cleric 8 enterting the class would gain no additional proficiencies, but would eventually be down two caster levels. Three, the class is not built around SLAs or melee, so if you don't have spells, what do you have?</p><p></p><p>Losing a good Will save seems nonsensical. Reducing Fortitude would be problematic for an undead slaying class. You can't go below 2+Int skill points a level. Poor BAB would interfere with undead slaying, and would be a double whammy for a PrC for a medium BAB class. Their skill list is already smaller than the cleric's list. Reducing turn undead ability would be... stupid beyond words. </p><p></p><p>What does that leave? You could yank martial weapon proficiencies, but that would do little to "balance" the class while presumably detracting from whatever reason they were put their in the first place (possibly to wield sunswords or holy weapons of various sorts). You can reduce hit dice. You could yank the bonus domain, which would do little to balance the class while detracting significantly from the flavor, and further remind clerics with the Healing domain how much you despise them. </p><p></p><p>Since the class's two main schticks, healing and defeating undead by using their turning abilities, are not front line abilities, reducing the hit die is not illogical. </p><p></p><p>I think the main way the class could be improved would be to require an Initiate of Pelor feat as a prerequisite, cementing their role as "the cleric of Pelor's cleric of Pelor" while increasing the opportunity cost. An alternative would be to add Improved Turning to the prereqs, along with the Extra Turning they already have, making them less of a skip and a jump for a Divine Metamagic maniac.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3353959, member: 15538"] Sacrificing a caster level is a cute idea, but there are three problems. First, it slows down access to healing domain spells, which is antithetical to the class's concept. Second, if a character enters the class with any non caster levels, such as a single fighter level, that makes the problem even worse. For instance, a fighter 1/cleric 8 enterting the class would gain no additional proficiencies, but would eventually be down two caster levels. Three, the class is not built around SLAs or melee, so if you don't have spells, what do you have? Losing a good Will save seems nonsensical. Reducing Fortitude would be problematic for an undead slaying class. You can't go below 2+Int skill points a level. Poor BAB would interfere with undead slaying, and would be a double whammy for a PrC for a medium BAB class. Their skill list is already smaller than the cleric's list. Reducing turn undead ability would be... stupid beyond words. What does that leave? You could yank martial weapon proficiencies, but that would do little to "balance" the class while presumably detracting from whatever reason they were put their in the first place (possibly to wield sunswords or holy weapons of various sorts). You can reduce hit dice. You could yank the bonus domain, which would do little to balance the class while detracting significantly from the flavor, and further remind clerics with the Healing domain how much you despise them. Since the class's two main schticks, healing and defeating undead by using their turning abilities, are not front line abilities, reducing the hit die is not illogical. I think the main way the class could be improved would be to require an Initiate of Pelor feat as a prerequisite, cementing their role as "the cleric of Pelor's cleric of Pelor" while increasing the opportunity cost. An alternative would be to add Improved Turning to the prereqs, along with the Extra Turning they already have, making them less of a skip and a jump for a Divine Metamagic maniac. [/QUOTE]
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