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General Tabletop Discussion
*Pathfinder & Starfinder
Most broken prestige classes?
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<blockquote data-quote="Someone" data-source="post: 3356465" data-attributes="member: 5656"><p>You are very much right! It doesn't follow logically that a class is broken if it offers Very Good Things (because the abilities offered to identical characters are objectively better than those offered by the base class, or because the class doesn't have real downsides compared to the base class) because there are other means to balance the class. The inability of making a similar character only with the base class that has the same abilities as the base+prestige doesn't mean that the class is broken. It's a shame we've spent a page stablishing an almost trivial truth, but once we agree on this we can discard the "radiant Servant is Cleric+" argument and continue discussing the class.</p><p></p><p>Generally, the two most prevalent balancing factors are: the class upgrades options that otherwise would be very suboptimal (like multiclassing cleric and wizard) or because the requisites aren't exactly powerful, like forcing you to choose Toughness.</p><p></p><p>I'll argue first that the the requisites for Radiant Servant doesn't make the class <em>powerful</em>; it makes it topical -the turning and healing cleric- but weak compared to other Cleric builds. To get the Radiant Servant's full class bonuses, you must have arguably the worst core domain for a Good cleric (Healing) and one that certainly isn't in the top list (Sun). And you must live with those two domains for 6 levels -excuse me, until you get the third one, and that's IIRC at 11th level at the very least-</p><p></p><p>Second, the class' top abilities aren't broken. Turning is very much situational, and the Greater turning ability is nice, but only much better than regular turning when the undad turned has means to quickly flee and wait for the turning effect to end. I'll also refer to articles written by others cleraly stating how turning becomes less and less effective at higher levels, due to the monster's hit die increasing much faster than the character's hit die and the prevalence of Turn Resistance.</p><p></p><p>Also, the improved spells of the Healing domain are good, but can be hardly overpowered: it's a reactive ability. They are just a handful every day, and don't improve Heal, the combat spell that can really make a difference at high levels.</p><p></p><p>If anything, the Radiant Servant takes the cleric concept people hate to play and improves it, and not by much.</p></blockquote><p></p>
[QUOTE="Someone, post: 3356465, member: 5656"] You are very much right! It doesn't follow logically that a class is broken if it offers Very Good Things (because the abilities offered to identical characters are objectively better than those offered by the base class, or because the class doesn't have real downsides compared to the base class) because there are other means to balance the class. The inability of making a similar character only with the base class that has the same abilities as the base+prestige doesn't mean that the class is broken. It's a shame we've spent a page stablishing an almost trivial truth, but once we agree on this we can discard the "radiant Servant is Cleric+" argument and continue discussing the class. Generally, the two most prevalent balancing factors are: the class upgrades options that otherwise would be very suboptimal (like multiclassing cleric and wizard) or because the requisites aren't exactly powerful, like forcing you to choose Toughness. I'll argue first that the the requisites for Radiant Servant doesn't make the class [i]powerful[/i]; it makes it topical -the turning and healing cleric- but weak compared to other Cleric builds. To get the Radiant Servant's full class bonuses, you must have arguably the worst core domain for a Good cleric (Healing) and one that certainly isn't in the top list (Sun). And you must live with those two domains for 6 levels -excuse me, until you get the third one, and that's IIRC at 11th level at the very least- Second, the class' top abilities aren't broken. Turning is very much situational, and the Greater turning ability is nice, but only much better than regular turning when the undad turned has means to quickly flee and wait for the turning effect to end. I'll also refer to articles written by others cleraly stating how turning becomes less and less effective at higher levels, due to the monster's hit die increasing much faster than the character's hit die and the prevalence of Turn Resistance. Also, the improved spells of the Healing domain are good, but can be hardly overpowered: it's a reactive ability. They are just a handful every day, and don't improve Heal, the combat spell that can really make a difference at high levels. If anything, the Radiant Servant takes the cleric concept people hate to play and improves it, and not by much. [/QUOTE]
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