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Most broken prestige classes?
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<blockquote data-quote="Felix" data-source="post: 3360484" data-attributes="member: 3929"><p>The RSoP gains:</p><p></p><p>Greater Turning 3+CHA times per day</p><p style="margin-left: 20px"><em>Turning is a situational ability governable by the DM; it will be more or less useful depending upon how often undead are encountered.</em></p><p></p><p><strong>Radiance</strong>, doubling the area of all [Light] spells. </p><p style="margin-left: 20px"><em>It's a flavorful ability, but not terribly powerful.</em></p><p></p><p>Divine Health. </p><p style="margin-left: 20px"><em>Like Radiance, it's flavorful (with god of Healing), and is useful (especially vs Mummys) but isn't terribly powerful either.</em></p><p></p><p>Empower Healing.</p><p style="margin-left: 20px"><em>Meh. It's only if you have the Healing Domain and only if you prepare a Healing spell as a domain spell, Slaved's argument notwithstanding.</em></p><p></p><p>Aura of Warding. </p><p style="margin-left: 20px"><em>Nice ability. At 3rd level (min char level 9) it's the best ability so far. All near him gain it.</em></p><p></p><p>Bonus Domain. </p><p style="margin-left: 20px"><em>Nice ability. Class level 5, Min character level 11</em></p><p></p><p>Maximize Healing. </p><p style="margin-left: 20px"><em>Meh. It's only if you have the Healing Domain and only if you prepare a Healing spell as a domain spell, Slaved's argument notwithstanding.</em></p><p></p><p>Positive Energy Burst.</p><p style="margin-left: 20px"><em>Only effective against Undead.</em></p><p></p><p>Supreme Healing.</p><p style="margin-left: 20px"><em>Meh. See above.</em></p><p></p><p>All of the abilities above which are not defensive in nature (<span style="font-size: 10px">and therefore will generally be slightly more powerful than equivalent offensive abilities</span>) or only useful against undead (<span style="font-size: 10px">the usefulness of which will therefore be determined by the DM</span>) were <strong>Bolded</strong>. Take a look. </p><p></p><p>...</p><p></p><p>Only Radiance was bolded, and that because I really couldn't say that it is much of a defensive ability. The RSoP does not gain much on the Cleric that is not versus undead or healing.</p><p></p><p></p><p>A Cleric built to become a RSoP is constrained to:</p><p></p><p>Extra Turning, 5 ranks Heal, 9 ranks Know(religion)</p><p style="margin-left: 20px"><em>You may say this is not much of a sacrifice since a lot of clerics will take them anyway, but a RSoP does not even have the option not to take them</em></p><p></p><p>Sun domain</p><p></p><p>Healing Domain </p><p style="margin-left: 20px"><em>But only if he wants to be able to take advantage of his Empower/Maximize/Supreme Healing abilities, Slaved's evidence pending</em></p><p></p><p></p><p>A Cleric built to become a RSoP sacrifices:</p><p></p><p>d8 hit die for a d6.</p><p></p><p>Lawful Good</p><p>Chaotic Good</p><p>Lawful Neutral</p><p>True Neutral</p><p>Chaotic Neutral</p><p>Lawful Evil</p><p>Neutral Evil</p><p>Chaotic Evil</p><p></p><p>Worshipping:</p><p style="margin-left: 20px">Bahmut</p> <p style="margin-left: 20px">Boccob</p> <p style="margin-left: 20px">Corellon Larethian</p> <p style="margin-left: 20px">Ehlonna</p> <p style="margin-left: 20px">Erythnul</p> <p style="margin-left: 20px">Fharlanghn</p> <p style="margin-left: 20px">Garl Glittergold</p> <p style="margin-left: 20px">Gruumsh</p> <p style="margin-left: 20px">Heironeous</p> <p style="margin-left: 20px">Hextor</p> <p style="margin-left: 20px">Kord</p> <p style="margin-left: 20px">Kurtulmak</p> <p style="margin-left: 20px">Lolth</p> <p style="margin-left: 20px">Moradin</p> <p style="margin-left: 20px">Nerull</p> <p style="margin-left: 20px">Obad-Hai</p> <p style="margin-left: 20px">Olidammara</p> <p style="margin-left: 20px">St. Cuthbert</p> <p style="margin-left: 20px">Tiamat</p> <p style="margin-left: 20px">Vecna</p> <p style="margin-left: 20px">Wee Jas</p> <p style="margin-left: 20px">Yondalla</p><p></p><p>If these last two arn't some of the absolute harshest pre-requisites I've ever seen, I'll eat my hat. You have no kind of option but to be a Neutral Good Pelorian. This is about as narrow a demographic as I've ever seen.</p><p></p><p>As I said earlier, the only thing a RSoP gains over a single-classed cleric is effectiveness versus undead and healing. <em>It is entirely appropriate that Pelorian cleric be more effective than other clerics at fighting undead and healing</em>. Nor is it disrupting since the degree to which undead are present are out of the PC's hands, and I have never, <em>ever</em> even heard of groups complaining about too much healing.</p><p></p><p>Oh, and the RSoP can't become Lawful Good, Chaotic Good, or True Neutral at the penalty of complete and total PrC ability loss, even though Pelor does have clerics of those alignments. </p><p></p><p></p><p>Agreed; this is odd. Meh.</p></blockquote><p></p>
[QUOTE="Felix, post: 3360484, member: 3929"] The RSoP gains: Greater Turning 3+CHA times per day [indent][i]Turning is a situational ability governable by the DM; it will be more or less useful depending upon how often undead are encountered.[/i][/indent] [b]Radiance[/b], doubling the area of all [Light] spells. [indent][i]It's a flavorful ability, but not terribly powerful.[/i][/indent] Divine Health. [indent][i]Like Radiance, it's flavorful (with god of Healing), and is useful (especially vs Mummys) but isn't terribly powerful either.[/i][/indent] Empower Healing. [indent][i]Meh. It's only if you have the Healing Domain and only if you prepare a Healing spell as a domain spell, Slaved's argument notwithstanding.[/i][/indent] Aura of Warding. [indent][i]Nice ability. At 3rd level (min char level 9) it's the best ability so far. All near him gain it.[/i][/indent] Bonus Domain. [indent][i]Nice ability. Class level 5, Min character level 11[/i][/indent] Maximize Healing. [indent][i]Meh. It's only if you have the Healing Domain and only if you prepare a Healing spell as a domain spell, Slaved's argument notwithstanding.[/i][/indent] Positive Energy Burst. [indent][i]Only effective against Undead.[/i][/indent] Supreme Healing. [indent][i]Meh. See above.[/i][/indent] All of the abilities above which are not defensive in nature ([size=2]and therefore will generally be slightly more powerful than equivalent offensive abilities[/size]) or only useful against undead ([size=2]the usefulness of which will therefore be determined by the DM[/size]) were [b]Bolded[/b]. Take a look. ... Only Radiance was bolded, and that because I really couldn't say that it is much of a defensive ability. The RSoP does not gain much on the Cleric that is not versus undead or healing. A Cleric built to become a RSoP is constrained to: Extra Turning, 5 ranks Heal, 9 ranks Know(religion) [indent][i]You may say this is not much of a sacrifice since a lot of clerics will take them anyway, but a RSoP does not even have the option not to take them[/i][/indent] Sun domain Healing Domain [indent][i]But only if he wants to be able to take advantage of his Empower/Maximize/Supreme Healing abilities, Slaved's evidence pending[/i][/indent] A Cleric built to become a RSoP sacrifices: d8 hit die for a d6. Lawful Good Chaotic Good Lawful Neutral True Neutral Chaotic Neutral Lawful Evil Neutral Evil Chaotic Evil Worshipping: [indent]Bahmut Boccob Corellon Larethian Ehlonna Erythnul Fharlanghn Garl Glittergold Gruumsh Heironeous Hextor Kord Kurtulmak Lolth Moradin Nerull Obad-Hai Olidammara St. Cuthbert Tiamat Vecna Wee Jas Yondalla[/indent] If these last two arn't some of the absolute harshest pre-requisites I've ever seen, I'll eat my hat. You have no kind of option but to be a Neutral Good Pelorian. This is about as narrow a demographic as I've ever seen. As I said earlier, the only thing a RSoP gains over a single-classed cleric is effectiveness versus undead and healing. [i]It is entirely appropriate that Pelorian cleric be more effective than other clerics at fighting undead and healing[/i]. Nor is it disrupting since the degree to which undead are present are out of the PC's hands, and I have never, [i]ever[/i] even heard of groups complaining about too much healing. Oh, and the RSoP can't become Lawful Good, Chaotic Good, or True Neutral at the penalty of complete and total PrC ability loss, even though Pelor does have clerics of those alignments. Agreed; this is odd. Meh. [/QUOTE]
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