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General Tabletop Discussion
*Pathfinder & Starfinder
Most broken prestige classes?
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<blockquote data-quote="Cactot" data-source="post: 3417733" data-attributes="member: 13700"><p>Hulking hurler is the only one out of your list that I think is inherently broken. Perhaps frenzied beserker is too, for no other reason than the friend killing.</p><p></p><p>Maybe its just me, but I very rarely see a class that i think is inherently broken. Most of the exceptionally powerful ones have very harsh entry requirements or very harsh roleplay restrictions. And even with their terrible power, if there is any modicum of player-dm respect going on, they will not use it to disrupt the campaign. Frankly a Wizard, Artificer, CoDzilla or whatever in the hands of a powergamer is going to be far more of a threat than an average player using one of these PrC's.</p><p></p><p>Walker in the wastes has lots of potential, but some of the harshest roleplaying of any class i have run into. (How does one interact in everyday society as a lich with a mummy following you around?)</p><p></p><p>Shadowcraft mage is pretty awesome, but not really a game braker. Though it really is a no-brainer for a gnomish mage.</p><p></p><p>Planar shepard has the potential to be very very broken (infinite wishes, planar bubble timestop), but do people really try things like that in a real game (outside of the char-op boards)? Other than those things, which i would be embarassed to even try on a dm, its actually a decent class.</p><p></p><p>Abjurant champion is decent but not gamebreaking at all (a few extra hp and ac is really all they get)</p><p></p><p>Initiate of the sevenfold veil is awesome, but has very very steep entry requirements. Waste 3 feats, and lots of skill ranks (some of which may be cross class). The feats are a killer, as any arcane caster is typically very short on feats. The only way for this to be close to "overpowered" is to allow flaws also.</p><p></p><p>Incantrix is very nice, with specialization with only a one school loss, as well as reduced cost metamagic, definitely a wizard +</p><p></p><p>I love the deepwarden, equally good as a 2 level dip or a full progression PrC, one of the few that is very nice without being crazy powerful.</p><p></p><p>I am not terribly familiar with the rest on the list, but i would be interested to hear how exactly they would break a game.</p></blockquote><p></p>
[QUOTE="Cactot, post: 3417733, member: 13700"] Hulking hurler is the only one out of your list that I think is inherently broken. Perhaps frenzied beserker is too, for no other reason than the friend killing. Maybe its just me, but I very rarely see a class that i think is inherently broken. Most of the exceptionally powerful ones have very harsh entry requirements or very harsh roleplay restrictions. And even with their terrible power, if there is any modicum of player-dm respect going on, they will not use it to disrupt the campaign. Frankly a Wizard, Artificer, CoDzilla or whatever in the hands of a powergamer is going to be far more of a threat than an average player using one of these PrC's. Walker in the wastes has lots of potential, but some of the harshest roleplaying of any class i have run into. (How does one interact in everyday society as a lich with a mummy following you around?) Shadowcraft mage is pretty awesome, but not really a game braker. Though it really is a no-brainer for a gnomish mage. Planar shepard has the potential to be very very broken (infinite wishes, planar bubble timestop), but do people really try things like that in a real game (outside of the char-op boards)? Other than those things, which i would be embarassed to even try on a dm, its actually a decent class. Abjurant champion is decent but not gamebreaking at all (a few extra hp and ac is really all they get) Initiate of the sevenfold veil is awesome, but has very very steep entry requirements. Waste 3 feats, and lots of skill ranks (some of which may be cross class). The feats are a killer, as any arcane caster is typically very short on feats. The only way for this to be close to "overpowered" is to allow flaws also. Incantrix is very nice, with specialization with only a one school loss, as well as reduced cost metamagic, definitely a wizard + I love the deepwarden, equally good as a 2 level dip or a full progression PrC, one of the few that is very nice without being crazy powerful. I am not terribly familiar with the rest on the list, but i would be interested to hear how exactly they would break a game. [/QUOTE]
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