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Most common cause of PC deaths
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<blockquote data-quote="Agamon" data-source="post: 2339287" data-attributes="member: 184"><p>There is a couple of ways to look at this. Depending on the type of DM you have, or maybe expect to have, you might think you've died because of bad DMing, but the DM might not think so.</p><p></p><p>A referee-style DM lets the dice fall where they may, so to speak. Tactics are by-the-book and die rolls aren't fudged, it's sorta like being the computer in a CRPG.</p><p></p><p>A guide-style DM wants to tell a good story. If things aren't going as planned or the dice are rolling too many 20s or 1s, this DM might change things up to make the story work or make it more interesting.</p><p></p><p>I admit I lean more to the former running RttToEE (see above post with the death list) and more the latter with my homebrew, though I really don't like either absolute at all.</p><p></p><p>The point is, the DM needs to let the player know what to expect from him as a DM. This way, the player might take less chances (aka 'be less stupid') if the DM is a referee, or be a little more heroic with a more story-oriented DM.</p><p></p><p>If the DM plays it one style and the player expects another, the DM might see the PC's death as stupid, where the player might think he's been cheated.</p><p></p><p>None of this takes into account bad DMs, which you should just avoid like the plague.</p></blockquote><p></p>
[QUOTE="Agamon, post: 2339287, member: 184"] There is a couple of ways to look at this. Depending on the type of DM you have, or maybe expect to have, you might think you've died because of bad DMing, but the DM might not think so. A referee-style DM lets the dice fall where they may, so to speak. Tactics are by-the-book and die rolls aren't fudged, it's sorta like being the computer in a CRPG. A guide-style DM wants to tell a good story. If things aren't going as planned or the dice are rolling too many 20s or 1s, this DM might change things up to make the story work or make it more interesting. I admit I lean more to the former running RttToEE (see above post with the death list) and more the latter with my homebrew, though I really don't like either absolute at all. The point is, the DM needs to let the player know what to expect from him as a DM. This way, the player might take less chances (aka 'be less stupid') if the DM is a referee, or be a little more heroic with a more story-oriented DM. If the DM plays it one style and the player expects another, the DM might see the PC's death as stupid, where the player might think he's been cheated. None of this takes into account bad DMs, which you should just avoid like the plague. [/QUOTE]
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