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<blockquote data-quote="The Levitator" data-source="post: 2831297" data-attributes="member: 40099"><p>That's the approach we took too. In fact, after 3 sessions, we went back to dice to see if the difference was as big as we were perceiving. Everyone voted to go back to diceless. The hardest part of the transition was getting a couple of the players over their superstition that it actually makes a difference who rolls the dice or if a computer generates a number. A couple of large-scale splatterfests changed their minds pretty quickly. With combat so much faster and smoother now, there is much more focus on descriptions. The other cool byproduct for me as a DM is that my players got more descriptive with their actions. I think part of it was the fact that they could more easily concentrate on what's going on, and the other is that I think it replaces the action of rolling dice in regards to actively participating in the game.</p><p></p><p>If you are using DM Genie to manage your games, you will have a blast at the amount of suspense it allows you as it makes rolls with simple clicks, with the players unaware of what is next. Ambushes and traps are very exciting as I just make the appropriate rolls and then describe the events up to the point that the player can actually do something. I've had players literally jump at the descriptions of some encounters. Of course many of these surprises are accompanied by sound effects thanks to RPG Soundmixer! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I should mention that using DM Genie has much more to do with the fluidity of our gaming than playing diceless. It manages everything, the interface is amazing and every single aspect of the game is a click away. Not to mention that it's completely customizeable. You can easily create things like races, items, classes, races, and more. I even customized the built in calendar to the Harptos Calendar of FR.</p><p></p><p>Playing Diceless just made it even more efficient, and more suspenseful.</p><p></p><p>Oops, end of commercial. :\ Sorry about that. To get back on topic, if I could only keep one of my houserules, diceless gaming would be it for sure! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 2831297, member: 40099"] That's the approach we took too. In fact, after 3 sessions, we went back to dice to see if the difference was as big as we were perceiving. Everyone voted to go back to diceless. The hardest part of the transition was getting a couple of the players over their superstition that it actually makes a difference who rolls the dice or if a computer generates a number. A couple of large-scale splatterfests changed their minds pretty quickly. With combat so much faster and smoother now, there is much more focus on descriptions. The other cool byproduct for me as a DM is that my players got more descriptive with their actions. I think part of it was the fact that they could more easily concentrate on what's going on, and the other is that I think it replaces the action of rolling dice in regards to actively participating in the game. If you are using DM Genie to manage your games, you will have a blast at the amount of suspense it allows you as it makes rolls with simple clicks, with the players unaware of what is next. Ambushes and traps are very exciting as I just make the appropriate rolls and then describe the events up to the point that the player can actually do something. I've had players literally jump at the descriptions of some encounters. Of course many of these surprises are accompanied by sound effects thanks to RPG Soundmixer! :D I should mention that using DM Genie has much more to do with the fluidity of our gaming than playing diceless. It manages everything, the interface is amazing and every single aspect of the game is a click away. Not to mention that it's completely customizeable. You can easily create things like races, items, classes, races, and more. I even customized the built in calendar to the Harptos Calendar of FR. Playing Diceless just made it even more efficient, and more suspenseful. Oops, end of commercial. :\ Sorry about that. To get back on topic, if I could only keep one of my houserules, diceless gaming would be it for sure! :D [/QUOTE]
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