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<blockquote data-quote="jedavis" data-source="post: 2837510" data-attributes="member: 35933"><p>catsclaw: I've always used the three HD rolls/HD rule, and it seems to work fine. Also always use 5d6 and drop 2 for ability scores (Yes, no one ever ends up with ability penalties, but no one whines either (I did play a half-orc once who ended up with a natural 5 in intelligence, plus racial penalty ended up with a 3... probably the most fun for RPing I've ever had)). Between those two, PCs usually end up a little overpowered, but I suspect that the ability scores have more to do with it. With a slight increase in encounter difficulty, all becomes balanced...</p><p></p><p>Failed houserule: No XP cost for crafting magic items. That was fun...once, back when I PCed rather than DMed.</p><p></p><p>The Specialist spontaneous wizards rule would make specialists much more prominent indeed. Not neccessarily a bad thing (never player one, never had a PC play one).</p><p></p><p>Swapping familiar for a feat? That's a tough one. Does toad still give +2 con in 3.5? I'd probably take the toad over a feat at low levels.</p><p></p><p>Like the hobby skills and toughness stuff too.</p><p></p><p>Hadn't thought of the pause rule. I find the AoO rules pretty clear cut (then again, my PCs onlt get the general gist; "Don't cast spells or fire crossbow while standing next to orc"). There are some other rules that this could work for though (grappling...pain).</p></blockquote><p></p>
[QUOTE="jedavis, post: 2837510, member: 35933"] catsclaw: I've always used the three HD rolls/HD rule, and it seems to work fine. Also always use 5d6 and drop 2 for ability scores (Yes, no one ever ends up with ability penalties, but no one whines either (I did play a half-orc once who ended up with a natural 5 in intelligence, plus racial penalty ended up with a 3... probably the most fun for RPing I've ever had)). Between those two, PCs usually end up a little overpowered, but I suspect that the ability scores have more to do with it. With a slight increase in encounter difficulty, all becomes balanced... Failed houserule: No XP cost for crafting magic items. That was fun...once, back when I PCed rather than DMed. The Specialist spontaneous wizards rule would make specialists much more prominent indeed. Not neccessarily a bad thing (never player one, never had a PC play one). Swapping familiar for a feat? That's a tough one. Does toad still give +2 con in 3.5? I'd probably take the toad over a feat at low levels. Like the hobby skills and toughness stuff too. Hadn't thought of the pause rule. I find the AoO rules pretty clear cut (then again, my PCs onlt get the general gist; "Don't cast spells or fire crossbow while standing next to orc"). There are some other rules that this could work for though (grappling...pain). [/QUOTE]
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