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<blockquote data-quote="jedavis" data-source="post: 2837844" data-attributes="member: 35933"><p>Note: the below is not intended to bash upon any particular viewpoint. It is intended to analyze a previous statement. I haven't actually read Rich's rules yet. If I do, I will then post my opinion on them.</p><p></p><p>Short of getting totally whacked out skill boost magic items, I don't know how you'd do it. For the sake of argument, let us assume a 10th to 15th level human bard. Max ranks in diplomacy, natural 18 Cha, +6 enhancement bonus from a magic item, +3 bonus from leveling (total charisma 27 (modifier +8)), skill focus (diplomacy), +1 luckstone (most characters I know of buy one at the first opportunity(how much do they cost in 3.5? 20k? Durn...))... that totals +25 for the 10th level bard or +30 for the 15th level bard, assuming no spells or affects specifically boosting diplomacy. So that's at least a +20 item of diplomacy to get it to +50 (theoretically, if he had a lot of gold, he could also boost his Cha higher with the books of inherent ability bonuses). Hmmm, according to my handy copy of Tome and Blood (still running partially on 3.0), a skill bonus costs bonus squared times 20 gp...wow, that's cheap... that totals around 8000 gold for +20 to diplomacy. Assuming your DM will allow such a thing.</p><p></p><p>Total cost (for the whole schebang): 64000 gold for magic items. 10-15 levels of bard (though rogue would suffice as well). 1 feat (didn't factor in greater skill focus; not including any alternate "Improved Skill focus" type feats from 3rd party sources).</p><p></p><p>In conclusion: Yes, it is fully possible to build a character who could do some crazy crap with diplomacy. However, I'm not sure any DM is going to allow him to do the really crazy stuff mentioned earlier.</p><p></p><p>EDIT: Whoops, forgot synergy, circlet, and warlock. I'm pretty sure the two feats don't stack though.</p></blockquote><p></p>
[QUOTE="jedavis, post: 2837844, member: 35933"] Note: the below is not intended to bash upon any particular viewpoint. It is intended to analyze a previous statement. I haven't actually read Rich's rules yet. If I do, I will then post my opinion on them. Short of getting totally whacked out skill boost magic items, I don't know how you'd do it. For the sake of argument, let us assume a 10th to 15th level human bard. Max ranks in diplomacy, natural 18 Cha, +6 enhancement bonus from a magic item, +3 bonus from leveling (total charisma 27 (modifier +8)), skill focus (diplomacy), +1 luckstone (most characters I know of buy one at the first opportunity(how much do they cost in 3.5? 20k? Durn...))... that totals +25 for the 10th level bard or +30 for the 15th level bard, assuming no spells or affects specifically boosting diplomacy. So that's at least a +20 item of diplomacy to get it to +50 (theoretically, if he had a lot of gold, he could also boost his Cha higher with the books of inherent ability bonuses). Hmmm, according to my handy copy of Tome and Blood (still running partially on 3.0), a skill bonus costs bonus squared times 20 gp...wow, that's cheap... that totals around 8000 gold for +20 to diplomacy. Assuming your DM will allow such a thing. Total cost (for the whole schebang): 64000 gold for magic items. 10-15 levels of bard (though rogue would suffice as well). 1 feat (didn't factor in greater skill focus; not including any alternate "Improved Skill focus" type feats from 3rd party sources). In conclusion: Yes, it is fully possible to build a character who could do some crazy crap with diplomacy. However, I'm not sure any DM is going to allow him to do the really crazy stuff mentioned earlier. EDIT: Whoops, forgot synergy, circlet, and warlock. I'm pretty sure the two feats don't stack though. [/QUOTE]
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