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Most Common House Rules
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<blockquote data-quote="Beckett" data-source="post: 2848516" data-attributes="member: 781"><p>House rules commonly found in games I run and adopted by others in my group (these have been scavenged from numerous sources).</p><p></p><p>AE rules for death and dying: disabled from 0 to -con modifer, dead at -constitution, %con to stabilize.</p><p></p><p>Characters raised from the dead do not lose a level, but gain a negative level until they level up.</p><p></p><p>Hit Points: I've gone from random rolls with minimum HP gained equal to half the die (so, a D12 gives you at least 6 HP) to using the Iron Heroes route of 1D4 plus remainder of die (so D10 becomes 1D4+6, D12 is 1D4+8).</p><p></p><p>Feats: More of them, in some way. I had been doing bonus feats at 2nd, and every four levels after, in addition to the standard every 3. For my Age of Worms game, characters get a feat every even level, with the option of 1 or 2 bonus feats taken sometime before 5th level if they go with a lower stat character.</p><p></p><p>Damage Reduction: Medium armor grants DR 1/-, Heavy Armor grants DR 2/-. A slight advantage to make up for the reduced movement. Also, all damage reduction stacks. So, a barbarian with DR 1/- wearing a breastplate would have a DR 2/-. A fighter in full plate with a stoneskin spell is DR 10/adamantine and DR 2/-; damage is first reduced by the stoneskin, then by the armor. It seemed silly to me that a 7th barbarian in an adamantine breastplate would have the same DR as a fighter in an adamantine breastplate. In theory, a character could pile on a lot of DR, but in practice, this hasn't happened. Also, as the potential for high DR rises, so does the average damage of monsters.</p><p></p><p>Tumble and Casting Defensively: The base DC for these is 15 or the enemy's attack bonus, whichever is higher.</p></blockquote><p></p>
[QUOTE="Beckett, post: 2848516, member: 781"] House rules commonly found in games I run and adopted by others in my group (these have been scavenged from numerous sources). AE rules for death and dying: disabled from 0 to -con modifer, dead at -constitution, %con to stabilize. Characters raised from the dead do not lose a level, but gain a negative level until they level up. Hit Points: I've gone from random rolls with minimum HP gained equal to half the die (so, a D12 gives you at least 6 HP) to using the Iron Heroes route of 1D4 plus remainder of die (so D10 becomes 1D4+6, D12 is 1D4+8). Feats: More of them, in some way. I had been doing bonus feats at 2nd, and every four levels after, in addition to the standard every 3. For my Age of Worms game, characters get a feat every even level, with the option of 1 or 2 bonus feats taken sometime before 5th level if they go with a lower stat character. Damage Reduction: Medium armor grants DR 1/-, Heavy Armor grants DR 2/-. A slight advantage to make up for the reduced movement. Also, all damage reduction stacks. So, a barbarian with DR 1/- wearing a breastplate would have a DR 2/-. A fighter in full plate with a stoneskin spell is DR 10/adamantine and DR 2/-; damage is first reduced by the stoneskin, then by the armor. It seemed silly to me that a 7th barbarian in an adamantine breastplate would have the same DR as a fighter in an adamantine breastplate. In theory, a character could pile on a lot of DR, but in practice, this hasn't happened. Also, as the potential for high DR rises, so does the average damage of monsters. Tumble and Casting Defensively: The base DC for these is 15 or the enemy's attack bonus, whichever is higher. [/QUOTE]
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