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<blockquote data-quote="Aus_Snow" data-source="post: 2848574" data-attributes="member: 29112"><p>Most <em>common</em> house rules eh?</p><p></p><p>Well, with that in mind, and therefore no implied recommendation of the following. . . :</p><p></p><p>(in no particular order)..</p><p></p><p>No gnomes</p><p>No alignments</p><p>Alignments, but no class alignment restrictions</p><p>No gods</p><p>No favoured classes</p><p>Half-Elves get a bonus (what this is varies somewhat)</p><p>Elves changed in flavour, possibly in mechanics</p><p>Action Points (or something like them)</p><p>Dodge being +1 AC against any number of opponents</p><p>Armour as DR (or half DR and half AC)</p><p>Class Defence Bonus</p><p>Sorcerers with Eschew Material Components</p><p>Sorcerers with d6 HP</p><p>Sorcerers with 4+Int skp</p><p>Sorcerers with bonus feats</p><p>Draconic Sorcerers</p><p>'Bloodline' sorcerers (several kinds usually)</p><p>Sorcerers with the spell level progression of a Wizard (1st, 3rd, 5th etc.)</p><p>Faster feat attainment for all characters</p><p>More skill points for all characters</p><p>Rangers with animal companion that advances as a Druid of equal level -3 (like a Paladin's turning, in other words)</p><p>Rangers with d10 HD</p><p>Rangers with no spellcasting</p><p>Rangers with no animal companion</p><p>Rangers with more combat style options (i.e., other than TWF or Archery)</p><p>Slightly altered Massive Damage threshold(s)</p><p>Checks required to cast spells</p><p>Critical effects and/or critical fumbles and/or skill check criticals (either way, or both ways)</p><p>HP as 1/2 HD each level (except 1st), or the better side of average, or 3/4 HD (keeping fractions)</p><p>Fractional BAB</p><p>Fractional saves</p><p>Spell Focus giving a +2 bonus, not +1</p><p>No Monk, or alt.Monk</p><p>Scrapping the named '+2 to two skills' feats</p><p>Power Attack with 2-handed weapons only gives 1.5 x amount of attack sacrificed in extra damage (not 2x)</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 2848574, member: 29112"] Most [I]common[/I] house rules eh? Well, with that in mind, and therefore no implied recommendation of the following. . . : (in no particular order).. No gnomes No alignments Alignments, but no class alignment restrictions No gods No favoured classes Half-Elves get a bonus (what this is varies somewhat) Elves changed in flavour, possibly in mechanics Action Points (or something like them) Dodge being +1 AC against any number of opponents Armour as DR (or half DR and half AC) Class Defence Bonus Sorcerers with Eschew Material Components Sorcerers with d6 HP Sorcerers with 4+Int skp Sorcerers with bonus feats Draconic Sorcerers 'Bloodline' sorcerers (several kinds usually) Sorcerers with the spell level progression of a Wizard (1st, 3rd, 5th etc.) Faster feat attainment for all characters More skill points for all characters Rangers with animal companion that advances as a Druid of equal level -3 (like a Paladin's turning, in other words) Rangers with d10 HD Rangers with no spellcasting Rangers with no animal companion Rangers with more combat style options (i.e., other than TWF or Archery) Slightly altered Massive Damage threshold(s) Checks required to cast spells Critical effects and/or critical fumbles and/or skill check criticals (either way, or both ways) HP as 1/2 HD each level (except 1st), or the better side of average, or 3/4 HD (keeping fractions) Fractional BAB Fractional saves Spell Focus giving a +2 bonus, not +1 No Monk, or alt.Monk Scrapping the named '+2 to two skills' feats Power Attack with 2-handed weapons only gives 1.5 x amount of attack sacrificed in extra damage (not 2x) [/QUOTE]
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