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Most common sorcerer/wizard spells?
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<blockquote data-quote="mmu1" data-source="post: 3698823" data-attributes="member: 319"><p>3.5 Haste is, quite probably, the best "pound for pound" spell in the game, and certainly the best 3rd level spell. </p><p></p><p>While it doesn't help casters any longer, it now affects one creature / caster level, and the extra attacks, movement, and small to hit and AC bonuses add up to a huge boost in the party's combat ability. It helps virtually any party, but in larger ones, with multiple fighter-types, it's just insane.</p><p></p><p>Oh, and let me throw in another vote for Gaseous Form - it's a bad spell if you're surrounded, because you turn yourself into a very slow target with lousy AC, but it's invaluable for escaping from a number of situations that would otherwise leave the character dead in the water, and has a number of utilitarian uses - slow flight, breaking and entering, stealth - on top of it.</p></blockquote><p></p>
[QUOTE="mmu1, post: 3698823, member: 319"] 3.5 Haste is, quite probably, the best "pound for pound" spell in the game, and certainly the best 3rd level spell. While it doesn't help casters any longer, it now affects one creature / caster level, and the extra attacks, movement, and small to hit and AC bonuses add up to a huge boost in the party's combat ability. It helps virtually any party, but in larger ones, with multiple fighter-types, it's just insane. Oh, and let me throw in another vote for Gaseous Form - it's a bad spell if you're surrounded, because you turn yourself into a very slow target with lousy AC, but it's invaluable for escaping from a number of situations that would otherwise leave the character dead in the water, and has a number of utilitarian uses - slow flight, breaking and entering, stealth - on top of it. [/QUOTE]
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