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<blockquote data-quote="Mannahnin" data-source="post: 8679599" data-attributes="member: 7026594"><p>Joel Rosenberg's <em>Guardians of the Flame </em>series (first three and best three books <em>The Sleeping Dragon</em>, <em>The Sword & the Chain</em>, and <em>The Silver Crown</em>) is a series first published starting in 1983, about a group of college students playing Not-D&D (just D&D with the serial numbers filed off) who get transported into their campaign world and the bodies of their characters, and have to deal with it. Surprisingly good, and dark.</p><p></p><p>Elizabeth Moon's excellent <em>The Deed of Paksennarion</em> (first published 1988) is a series of books about a young woman running away from her sheepfarming home to become a mercenary soldier, and from there an adventuring fighter and then a paladin. Written by a former USMC officer, clearly inspired by D&D and the desire to better represent what a medieval fantasy military and training would look like, and what Paladins would really be like. She goes to the extent of diagetically explaining (first in a classroom instruction scene, and shown in practice in multiple scenes) why paladins need a lot of charisma! The second book also famously features a town which is basically a revamp of Hommlet and a short dungeon crawl type sequence clearly inspired by the moathouse, both from module T1.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8679599, member: 7026594"] Joel Rosenberg's [I]Guardians of the Flame [/I]series (first three and best three books [I]The Sleeping Dragon[/I], [I]The Sword & the Chain[/I], and [I]The Silver Crown[/I]) is a series first published starting in 1983, about a group of college students playing Not-D&D (just D&D with the serial numbers filed off) who get transported into their campaign world and the bodies of their characters, and have to deal with it. Surprisingly good, and dark. Elizabeth Moon's excellent [I]The Deed of Paksennarion[/I] (first published 1988) is a series of books about a young woman running away from her sheepfarming home to become a mercenary soldier, and from there an adventuring fighter and then a paladin. Written by a former USMC officer, clearly inspired by D&D and the desire to better represent what a medieval fantasy military and training would look like, and what Paladins would really be like. She goes to the extent of diagetically explaining (first in a classroom instruction scene, and shown in practice in multiple scenes) why paladins need a lot of charisma! The second book also famously features a town which is basically a revamp of Hommlet and a short dungeon crawl type sequence clearly inspired by the moathouse, both from module T1. [/QUOTE]
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