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Most deadly monster?
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<blockquote data-quote="toucanbuzz" data-source="post: 8509166" data-attributes="member: 19270"><p>I have to caveat all these with: <em>Or, the PCs get initiative and drop it in 1 round.</em></p><ul> <li data-xf-list-type="ul"><strong>Quickling. </strong>This CR1 gave one of my parties fits. With its insane movement, it can run around to your caster, attack a whopping 3x at +8 for a boatload of damage (average 24 if all hits), and flee while being hard to hit at all times. In prior editions, its speed rendered it invisible.</li> <li data-xf-list-type="ul"><strong>Intellect Devourer.</strong> CR2 that can target a weak save for most characters (INT), and if this doesn't kill you, it might 1-shot you by dropping your INT to 0, and then it might take over the body of your toughest party member. Even if you spot the tiny blindsight bastard, it's got resistance to normal weapons. Nasty.</li> <li data-xf-list-type="ul"><strong>Manticore. </strong>This CR3 doesn't appear crazy until you have it fly from afar and pepper any ranged PCs with tail spike attacks till they die. Any monster that can fly and (effectively) attack from afar fits this category, such as bow-equipped aarakokra.</li> <li data-xf-list-type="ul"><strong>Banshee. </strong>CR4, but she can move through walls and fly until she gets where she can take out an entire group with 1 ability, her wail. Not as potent as prior editions, but still any creature that can wipe all PCs with a single ability no matter their current HP is nasty.</li> <li data-xf-list-type="ul"><strong>Beholder Zombie. </strong>A CR5 that has a 25% chance of rolling <em>disintegrate. </em>Combined with its unwillingness to die and ability to fly, could be nasty.</li> <li data-xf-list-type="ul"><strong>Invisible Stalker.</strong> CR6 aside, permanent invisibility and strong fly movement means this thing can hit and run, using 3D to hide anywhere it pleases, rendering AOOs and targeted spells useless.</li> <li data-xf-list-type="ul"><strong>Solar. </strong>It's what I expect from a CR21. A multi-use teleport every round to kite, a sword it can leave anywhere to attack you, and a bow that can instant kill if your HP drops low enough if it's ungodly bonus damage of 6d8 radiant isn't enough. It's one of the few foes that actually might live up to its CR rating against epic PCs.</li> </ul></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8509166, member: 19270"] I have to caveat all these with: [I]Or, the PCs get initiative and drop it in 1 round.[/I] [LIST] [*][B]Quickling. [/B]This CR1 gave one of my parties fits. With its insane movement, it can run around to your caster, attack a whopping 3x at +8 for a boatload of damage (average 24 if all hits), and flee while being hard to hit at all times. In prior editions, its speed rendered it invisible. [*][B]Intellect Devourer.[/B] CR2 that can target a weak save for most characters (INT), and if this doesn't kill you, it might 1-shot you by dropping your INT to 0, and then it might take over the body of your toughest party member. Even if you spot the tiny blindsight bastard, it's got resistance to normal weapons. Nasty. [*][B]Manticore. [/B]This CR3 doesn't appear crazy until you have it fly from afar and pepper any ranged PCs with tail spike attacks till they die. Any monster that can fly and (effectively) attack from afar fits this category, such as bow-equipped aarakokra. [*][B]Banshee. [/B]CR4, but she can move through walls and fly until she gets where she can take out an entire group with 1 ability, her wail. Not as potent as prior editions, but still any creature that can wipe all PCs with a single ability no matter their current HP is nasty. [*][B]Beholder Zombie. [/B]A CR5 that has a 25% chance of rolling [I]disintegrate. [/I]Combined with its unwillingness to die and ability to fly, could be nasty. [*][B]Invisible Stalker.[/B] CR6 aside, permanent invisibility and strong fly movement means this thing can hit and run, using 3D to hide anywhere it pleases, rendering AOOs and targeted spells useless. [*][B]Solar. [/B]It's what I expect from a CR21. A multi-use teleport every round to kite, a sword it can leave anywhere to attack you, and a bow that can instant kill if your HP drops low enough if it's ungodly bonus damage of 6d8 radiant isn't enough. It's one of the few foes that actually might live up to its CR rating against epic PCs. [/LIST] [/QUOTE]
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