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Most frustrating quirk of 5E?
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7536769"><p>Since this has turned into a sort-of "what don't I like" I am following in that spirit:</p><p></p><ul> <li data-xf-list-type="ul">Every race gets only bonuses, no penalties. (Why the heck aren't small races penalized in Strength??? Not even a -1 for crying out loud...)</li> <li data-xf-list-type="ul">Too many pointless subraces. If you want to play a "moonlake wild elf" then just role-play one. The races focus too much on what you get instead of who you are.</li> <li data-xf-list-type="ul">Crazy monster-like PC races (yeah, Dragonborn and Tiefling, BOO! HISS!), even the long-entrenched Half-Orc.</li> <li data-xf-list-type="ul">Darkvision.</li> <li data-xf-list-type="ul">The standard ability score set.</li> <li data-xf-list-type="ul">The point-buy system for ability scores.</li> <li data-xf-list-type="ul">The fact that every class requires the same XP for their level advancement.</li> <li data-xf-list-type="ul">Alignment is basically pointless now since there are no alignment restrictions on class.</li> <li data-xf-list-type="ul">Max HP at first level.</li> <li data-xf-list-type="ul">Too many spell-like or magical abilities for basically every class.</li> <li data-xf-list-type="ul">Most archetypes.</li> <li data-xf-list-type="ul">Bards. (Just play a thief/mage with a lute if you want...)</li> <li data-xf-list-type="ul">Cantrips and their unlimited use.</li> <li data-xf-list-type="ul">Same base attack bonus for every class.</li> <li data-xf-list-type="ul">Only two weapon group proficiencies. (I can understand simplifying them, but I would prefer groups (Swords, Pole-arms, Axes, etc.) in some manner.)</li> <li data-xf-list-type="ul">Monk increased movement (Why has this never died? What possible reason is there for it?)</li> <li data-xf-list-type="ul">Super simple generic "martial arts".</li> <li data-xf-list-type="ul">Three different types of "arcane" casters.</li> <li data-xf-list-type="ul">Inspiration.</li> <li data-xf-list-type="ul">Backgrounds. (Basically useless unless you just can't think of something yourself.)</li> <li data-xf-list-type="ul">Over-simplified Weapons/Armor system.</li> <li data-xf-list-type="ul">Multiclass rules. (WAY too easy and prone to class dipping.)</li> <li data-xf-list-type="ul">Too much ASI, since more interest seems to be in feats anyway.</li> <li data-xf-list-type="ul">Over-simplified encumbrance system.</li> <li data-xf-list-type="ul">Dexterity even more vital to several aspects of game mechanics.</li> <li data-xf-list-type="ul">Charisma now so important to many classes that Intelligence seems to be the new dump stat.</li> <li data-xf-list-type="ul">6-second rounds.</li> <li data-xf-list-type="ul">Definitions of Dim Light and Darkness.</li> <li data-xf-list-type="ul">Short Rest/Long Rest and associated abilities.</li> <li data-xf-list-type="ul">Too many Hit Points for everything.</li> <li data-xf-list-type="ul">Bounded Accuracy.</li> <li data-xf-list-type="ul">Over-simplied Initiative.</li> <li data-xf-list-type="ul">Death Saves.</li> <li data-xf-list-type="ul">Removing Negative Hit Points and Dying at -10 or whatever you choose to use.</li> <li data-xf-list-type="ul">Alphabetical listing of spells instead of by class and level.</li> <li data-xf-list-type="ul">Changes in many spells (e.g. Enlarge... plus 1d4 damage? ARE YOU KIDDING ME?!?)</li> <li data-xf-list-type="ul">General format of DMG. (Why waste so much space on world-building and fluff?)</li> <li data-xf-list-type="ul">Too much fluff in many of the books, like they couldn't think of enough <em>useful</em> content but needed to fill the space.</li> <li data-xf-list-type="ul">Lack of Number Appearing in Monster Stat Blocks.</li> <li data-xf-list-type="ul">Only 4 ages for Dragons.</li> <li data-xf-list-type="ul">and on and on and on... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> </ul><p>Despite this list, there ARE some things I like, and I am really trying to get past my 1E/2E bias (I even just bought three more 5E books). I know a lot of players love 5E more than prior editions and I am honestly willing to give it a shot before I abandon it.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7536769"] Since this has turned into a sort-of "what don't I like" I am following in that spirit: [LIST] [*]Every race gets only bonuses, no penalties. (Why the heck aren't small races penalized in Strength??? Not even a -1 for crying out loud...) [*]Too many pointless subraces. If you want to play a "moonlake wild elf" then just role-play one. The races focus too much on what you get instead of who you are. [*]Crazy monster-like PC races (yeah, Dragonborn and Tiefling, BOO! HISS!), even the long-entrenched Half-Orc. [*]Darkvision. [*]The standard ability score set. [*]The point-buy system for ability scores. [*]The fact that every class requires the same XP for their level advancement. [*]Alignment is basically pointless now since there are no alignment restrictions on class. [*]Max HP at first level. [*]Too many spell-like or magical abilities for basically every class. [*]Most archetypes. [*]Bards. (Just play a thief/mage with a lute if you want...) [*]Cantrips and their unlimited use. [*]Same base attack bonus for every class. [*]Only two weapon group proficiencies. (I can understand simplifying them, but I would prefer groups (Swords, Pole-arms, Axes, etc.) in some manner.) [*]Monk increased movement (Why has this never died? What possible reason is there for it?) [*]Super simple generic "martial arts". [*]Three different types of "arcane" casters. [*]Inspiration. [*]Backgrounds. (Basically useless unless you just can't think of something yourself.) [*]Over-simplified Weapons/Armor system. [*]Multiclass rules. (WAY too easy and prone to class dipping.) [*]Too much ASI, since more interest seems to be in feats anyway. [*]Over-simplified encumbrance system. [*]Dexterity even more vital to several aspects of game mechanics. [*]Charisma now so important to many classes that Intelligence seems to be the new dump stat. [*]6-second rounds. [*]Definitions of Dim Light and Darkness. [*]Short Rest/Long Rest and associated abilities. [*]Too many Hit Points for everything. [*]Bounded Accuracy. [*]Over-simplied Initiative. [*]Death Saves. [*]Removing Negative Hit Points and Dying at -10 or whatever you choose to use. [*]Alphabetical listing of spells instead of by class and level. [*]Changes in many spells (e.g. Enlarge... plus 1d4 damage? ARE YOU KIDDING ME?!?) [*]General format of DMG. (Why waste so much space on world-building and fluff?) [*]Too much fluff in many of the books, like they couldn't think of enough [I]useful[/I] content but needed to fill the space. [*]Lack of Number Appearing in Monster Stat Blocks. [*]Only 4 ages for Dragons. [*]and on and on and on... :) [/LIST] Despite this list, there ARE some things I like, and I am really trying to get past my 1E/2E bias (I even just bought three more 5E books). I know a lot of players love 5E more than prior editions and I am honestly willing to give it a shot before I abandon it. [/QUOTE]
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