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Community
General Tabletop Discussion
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Most frustrating quirk of 5E?
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<blockquote data-quote="GlassJaw" data-source="post: 7536919" data-attributes="member: 22103"><p>I haven't read through the whole thread but it's definitely the weapon and armor chart for me, especially weapons. Seems like that is a common complaint.</p><p></p><p>There isn't enough to differentiate between the weapons. The choice is almost completely removed and meaningless. There absolutely needs to be something else to make it a more meaningful choice, like a weapon system halfway between 3E and 5E.</p><p></p><p>I've been working on some homebrew design that modifies the crit range and damage, sort of a hybrid between 3E and 5E. I should finish it at some point...</p><p></p><p>That's certainly the main thing for me. I have issues with some classes and balance, but who doesn't? I also find the spell organization frustrating. </p><p></p><p>Oh, I would probably add the vagueness between Perception and Investigation. I'm ok with the different skills but I wish there was a better explanation on how they are used. Or at least some examples that illustrate what the developers intended.</p><p></p><p>Otherwise I'm generally ok with most of 5E. It checks pretty much all the boxes and hits the sweet spot between crunch and narrative play for me.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7536919, member: 22103"] I haven't read through the whole thread but it's definitely the weapon and armor chart for me, especially weapons. Seems like that is a common complaint. There isn't enough to differentiate between the weapons. The choice is almost completely removed and meaningless. There absolutely needs to be something else to make it a more meaningful choice, like a weapon system halfway between 3E and 5E. I've been working on some homebrew design that modifies the crit range and damage, sort of a hybrid between 3E and 5E. I should finish it at some point... That's certainly the main thing for me. I have issues with some classes and balance, but who doesn't? I also find the spell organization frustrating. Oh, I would probably add the vagueness between Perception and Investigation. I'm ok with the different skills but I wish there was a better explanation on how they are used. Or at least some examples that illustrate what the developers intended. Otherwise I'm generally ok with most of 5E. It checks pretty much all the boxes and hits the sweet spot between crunch and narrative play for me. [/QUOTE]
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Most frustrating quirk of 5E?
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