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Most frustrating quirk of 5E?
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<blockquote data-quote="Blue" data-source="post: 7537001" data-attributes="member: 20564"><p>1. D&D Basic Rules are out, for free, and are exactly as you describe. Few, iconic options. Less choices for new players, get right into it.</p><p></p><p>2. One common complaint about long time players is that there is a lot less character customization then there were in previous editions (and in Pathfinder) and it is missed.</p><p></p><p>It seems you can have your cake and let others have their cake as well.</p><p></p><p>Or if you are the DM, just say "these are the options available in my world". I regularly give thought to shaping the options and picking variant rules to support the feel for a campaign or to match my players.</p><p></p><p></p><p></p><p>I'm sorry, do you want balanced or random? 5e design, with the choice of ASI vs. feat, is very unbalanced when you have some players with great rolls and some with lousy rolls - the losuy players get to play catch-up while the great roll players who are already dominating mathematically get new options and enhances to their power.</p><p></p><p></p><p></p><p>We already have 40 dragon variant taking up the MM already. Four age stages times ten dragon types.</p><p></p><p></p><p></p><p>Coming a moment ago wanting simplicity and taking out options, now we want more.</p><p></p><p>Players have ONE PC to run - they can deal with some choices that every once in a while between sessions when they level up. This is a place to grant them customization.</p><p></p><p>DMs have EVERY monster to run, prep done every session. Having lots of templates to adjust things would add to prep time. Also keeping DMing simpler opens it up to more people.</p><p></p><p></p><p></p><p>DMG, pg 273. Modifying monsters.</p><p></p><p></p><p></p><p>I absolutely agree with too many options can drive you crazy. That's a very different statement then "having some options to customize your character" is too much. The book-a-month from 3.5 ane 4e times, every single one of them having player crunch because it sells, is not the same as just about everything you need to create characters in players and Xanathars, with a small section from SCAG and some monster races - if allowed - from Volo's.</p></blockquote><p></p>
[QUOTE="Blue, post: 7537001, member: 20564"] 1. D&D Basic Rules are out, for free, and are exactly as you describe. Few, iconic options. Less choices for new players, get right into it. 2. One common complaint about long time players is that there is a lot less character customization then there were in previous editions (and in Pathfinder) and it is missed. It seems you can have your cake and let others have their cake as well. Or if you are the DM, just say "these are the options available in my world". I regularly give thought to shaping the options and picking variant rules to support the feel for a campaign or to match my players. I'm sorry, do you want balanced or random? 5e design, with the choice of ASI vs. feat, is very unbalanced when you have some players with great rolls and some with lousy rolls - the losuy players get to play catch-up while the great roll players who are already dominating mathematically get new options and enhances to their power. We already have 40 dragon variant taking up the MM already. Four age stages times ten dragon types. Coming a moment ago wanting simplicity and taking out options, now we want more. Players have ONE PC to run - they can deal with some choices that every once in a while between sessions when they level up. This is a place to grant them customization. DMs have EVERY monster to run, prep done every session. Having lots of templates to adjust things would add to prep time. Also keeping DMing simpler opens it up to more people. DMG, pg 273. Modifying monsters. I absolutely agree with too many options can drive you crazy. That's a very different statement then "having some options to customize your character" is too much. The book-a-month from 3.5 ane 4e times, every single one of them having player crunch because it sells, is not the same as just about everything you need to create characters in players and Xanathars, with a small section from SCAG and some monster races - if allowed - from Volo's. [/QUOTE]
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