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Most frustrating quirk of 5E?
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<blockquote data-quote="oreofox" data-source="post: 7542326" data-attributes="member: 6776240"><p>I never understood this. Something is seriously wrong with the fighter if the wizard is doing the same damage and hitting just as well with a sword as the fighter. Do they both have 10 Strength? Do they both have 20 Str? Just because they both have the same "attack bonus" of +2 at level 1, doesn't mean they have the same chance to hit (as Strength improves this chance). Would you rather go back to total/touch/flat-footed AC from 3rd and Pathfinder? I didn't play much AD&D, and don't have my book near me, so not sure how many spells required the magic-user to make an attack roll. And making them rely on darts or crossbows may as well just have the magic-user say "I do nothing" for their turn since they would miss nearly everything.</p><p></p><p>As for the Light cantrip, I kinda agree. It makes torches useless, though when every race but 3 (human, halfling, dragonborn) in the PHB has Darkvision, I don't know how useful either end up being. 3rd edition only had 2 races in the PHB with darkvision (half-orc and dwarf), which made it more "unique" and torches and Light were more useful. Though my experience is not many people used the light source stuff anyway. Even now, most people treat darkvision as being able to see perfectly in the dark (minus colors) as you normally can in daylight.</p><p></p><p>As I said in a previous post, I have no problem with unlimited cantrips, with a wizard firing off a firebolt each round. Makes them feel like an actual spellcaster. Cantrips scale at practically the same rate as a fighter gets his extra attacks (5th, 11th, though 17th instead of 20th), so if you really wanted to, you can only cast cantrips all day every day and be a viable damage dealer similar to a fighter. I'd rather not go back to touch AC, or being useless if I had no spells left or one that had no effect on the current situation.</p><p></p><p>But, if that isn't your cup of tea, then it isn't your cup of tea. I prefer 5e's cantrips, you don't. Some people miss the magic item shops of 3rd edition, some don't.</p></blockquote><p></p>
[QUOTE="oreofox, post: 7542326, member: 6776240"] I never understood this. Something is seriously wrong with the fighter if the wizard is doing the same damage and hitting just as well with a sword as the fighter. Do they both have 10 Strength? Do they both have 20 Str? Just because they both have the same "attack bonus" of +2 at level 1, doesn't mean they have the same chance to hit (as Strength improves this chance). Would you rather go back to total/touch/flat-footed AC from 3rd and Pathfinder? I didn't play much AD&D, and don't have my book near me, so not sure how many spells required the magic-user to make an attack roll. And making them rely on darts or crossbows may as well just have the magic-user say "I do nothing" for their turn since they would miss nearly everything. As for the Light cantrip, I kinda agree. It makes torches useless, though when every race but 3 (human, halfling, dragonborn) in the PHB has Darkvision, I don't know how useful either end up being. 3rd edition only had 2 races in the PHB with darkvision (half-orc and dwarf), which made it more "unique" and torches and Light were more useful. Though my experience is not many people used the light source stuff anyway. Even now, most people treat darkvision as being able to see perfectly in the dark (minus colors) as you normally can in daylight. As I said in a previous post, I have no problem with unlimited cantrips, with a wizard firing off a firebolt each round. Makes them feel like an actual spellcaster. Cantrips scale at practically the same rate as a fighter gets his extra attacks (5th, 11th, though 17th instead of 20th), so if you really wanted to, you can only cast cantrips all day every day and be a viable damage dealer similar to a fighter. I'd rather not go back to touch AC, or being useless if I had no spells left or one that had no effect on the current situation. But, if that isn't your cup of tea, then it isn't your cup of tea. I prefer 5e's cantrips, you don't. Some people miss the magic item shops of 3rd edition, some don't. [/QUOTE]
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