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General Tabletop Discussion
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Most frustrating quirk of 5E?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7542467" data-attributes="member: 6802951"><p>The 5e weapons table is designed to give basic stats for pretty much any weapon that the characters might want to use.</p><p>As you say however, there is a lot of potential for homebrew/DMsGuild adjustment to weapons according to group preference that include expanding it by splitting off categories and adding new properties. </p><p></p><p>I'm pretty sure that you'd get at least 5-10 different threads about homebrew additions/revisions to the 5e weapons table just in the ENWorld board.</p><p></p><p> Just for clarity, are you talking about setting issues, or just the number of players wanting to play a character with an element of magic to them within the party?</p><p></p><p> Is your issue the mental image (Wizards shouldn't be able to do magic all of the time) or the mechanical rules (ranged spell attacks use the same basic rules as ranged weapon attacks)?</p><p></p><p> Scaling cantrips are designed to flatten the power curve between when casters burn spell slots and when they don't. It removes some of the nova issues and helps balance between the casters and non-casters.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7542467, member: 6802951"] The 5e weapons table is designed to give basic stats for pretty much any weapon that the characters might want to use. As you say however, there is a lot of potential for homebrew/DMsGuild adjustment to weapons according to group preference that include expanding it by splitting off categories and adding new properties. I'm pretty sure that you'd get at least 5-10 different threads about homebrew additions/revisions to the 5e weapons table just in the ENWorld board. Just for clarity, are you talking about setting issues, or just the number of players wanting to play a character with an element of magic to them within the party? Is your issue the mental image (Wizards shouldn't be able to do magic all of the time) or the mechanical rules (ranged spell attacks use the same basic rules as ranged weapon attacks)? Scaling cantrips are designed to flatten the power curve between when casters burn spell slots and when they don't. It removes some of the nova issues and helps balance between the casters and non-casters. [/QUOTE]
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