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*Dungeons & Dragons
Most frustrating quirk of 5E?
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<blockquote data-quote="Mepher" data-source="post: 7542542" data-attributes="member: 61277"><p>We use Standard array in our latest campaign. A High Elf gets +2 Dex and +1 Int. That would allow a 16 in both of those stats. Either way this is splitting hairs. My point was that EVERY character has similar fighting abilities at low level. Sure the fighter with feats and additional attacks will get better but the whole concept is a departure from classic D&D and AD&D. I get it, most people here hate that concept. The best part is that the only people that need to be on board with my style of play is my players. Personally I am most likely returning to 2E but a few things are coming with me. The biggest addition will be cantrips. We never used them back in the day and I am coming up with a cantrip list. They won't be unlimited use except for the wizard. There is a 2E/5E homebrew version that a guy named Chris Perkins (different one) made and I really like a lot of it. I am sure that most will balk at it but this is the ONLY damage dealing cantrip in the game. It's only available to the Magic User but is unlimited use.</p><p></p><p></p><p></p><p>To me this is how cantrips should have been done. Of course with bloated hit points and damage all around this spell would be worthless. In AD&D this spell is a little better than the standard darts, doesn't require ammo tracking, still needs an attack roll, but types of damage can be changed to give vulnerability if needed. It's a good cantrip imo. Again, different strokes. This type of spell will fit in my old school style campaign without breaking anything.</p></blockquote><p></p>
[QUOTE="Mepher, post: 7542542, member: 61277"] We use Standard array in our latest campaign. A High Elf gets +2 Dex and +1 Int. That would allow a 16 in both of those stats. Either way this is splitting hairs. My point was that EVERY character has similar fighting abilities at low level. Sure the fighter with feats and additional attacks will get better but the whole concept is a departure from classic D&D and AD&D. I get it, most people here hate that concept. The best part is that the only people that need to be on board with my style of play is my players. Personally I am most likely returning to 2E but a few things are coming with me. The biggest addition will be cantrips. We never used them back in the day and I am coming up with a cantrip list. They won't be unlimited use except for the wizard. There is a 2E/5E homebrew version that a guy named Chris Perkins (different one) made and I really like a lot of it. I am sure that most will balk at it but this is the ONLY damage dealing cantrip in the game. It's only available to the Magic User but is unlimited use. To me this is how cantrips should have been done. Of course with bloated hit points and damage all around this spell would be worthless. In AD&D this spell is a little better than the standard darts, doesn't require ammo tracking, still needs an attack roll, but types of damage can be changed to give vulnerability if needed. It's a good cantrip imo. Again, different strokes. This type of spell will fit in my old school style campaign without breaking anything. [/QUOTE]
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Most frustrating quirk of 5E?
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