Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Most frustrating quirk of 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mepher" data-source="post: 7542687" data-attributes="member: 61277"><p>Tonight my group began Dungeon of the Mad Mage. My group has 4 regular players and 1 who is very irregular. They went in with the 4 of them tonight. All are level 5. We have a Assimar Grave Cleric, Human Battlemaster Fighter, Half Elf Lore Bard, and an Elven Hunter Ranger. They only had 2 combat encounters tonight and they walked through them both. They faced 5 Shadows in the Hall of Mirrors and crushed them with no trouble at all. The big encounter was 4 Bugbears and 6 Goblins with the Bugbears attacking from 2 sides of them. The encounter ended with the ranger taking 2 hits but never in any real trouble. Now I rolled pretty bad but still it was a total cake walk. I ran every creature with full hit points so the Goblins were 12 I believe and the Bugbears were 45. I really find combat to be a joke in 5E. I would have to up the encounters to just ridiculous levels to make them a real challenge.</p><p></p><p>Now someone will be quick to tell me that this is by design and these encounters are just part of the design meant to wear down PC resources in their 6-8 encounters per day. The problem is that these fights did nothing to wear down any resources. The Fighter didn't even need to use his Superiority dice since these encounters were such a cake walk. The only healing used was when the bard stepped through an old portal that was affected by the spell plague and took 4d10 damage. Sure if I had gotten some big rolls it might have gone a little different but lets be honest, 4 Bugbears and 6 Goblins really should be wiping a part of 4 level 5s. Given the confines of the dungeon the goblins really weren't able to make use of their hide and the Bugbears extra damage dice 2d8+2 doesn't count for much when they can't hit the AC 19 Fighter and AC18 Cleric.</p><p></p><p>I just don't see the fun in this style of play. As soon as the combat ended the players immediately spoke up and said "I know what you're thinking, that was just too damn easy". They are the ones that benefit from the overpowered superhero system and even they can see the problems with it.</p></blockquote><p></p>
[QUOTE="Mepher, post: 7542687, member: 61277"] Tonight my group began Dungeon of the Mad Mage. My group has 4 regular players and 1 who is very irregular. They went in with the 4 of them tonight. All are level 5. We have a Assimar Grave Cleric, Human Battlemaster Fighter, Half Elf Lore Bard, and an Elven Hunter Ranger. They only had 2 combat encounters tonight and they walked through them both. They faced 5 Shadows in the Hall of Mirrors and crushed them with no trouble at all. The big encounter was 4 Bugbears and 6 Goblins with the Bugbears attacking from 2 sides of them. The encounter ended with the ranger taking 2 hits but never in any real trouble. Now I rolled pretty bad but still it was a total cake walk. I ran every creature with full hit points so the Goblins were 12 I believe and the Bugbears were 45. I really find combat to be a joke in 5E. I would have to up the encounters to just ridiculous levels to make them a real challenge. Now someone will be quick to tell me that this is by design and these encounters are just part of the design meant to wear down PC resources in their 6-8 encounters per day. The problem is that these fights did nothing to wear down any resources. The Fighter didn't even need to use his Superiority dice since these encounters were such a cake walk. The only healing used was when the bard stepped through an old portal that was affected by the spell plague and took 4d10 damage. Sure if I had gotten some big rolls it might have gone a little different but lets be honest, 4 Bugbears and 6 Goblins really should be wiping a part of 4 level 5s. Given the confines of the dungeon the goblins really weren't able to make use of their hide and the Bugbears extra damage dice 2d8+2 doesn't count for much when they can't hit the AC 19 Fighter and AC18 Cleric. I just don't see the fun in this style of play. As soon as the combat ended the players immediately spoke up and said "I know what you're thinking, that was just too damn easy". They are the ones that benefit from the overpowered superhero system and even they can see the problems with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Most frustrating quirk of 5E?
Top