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Most frustrating quirk of 5E?
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<blockquote data-quote="5ekyu" data-source="post: 7542804" data-attributes="member: 6919838"><p>The key thing is this - and it's been true since the first RPG - there is no average party only your party and since mostly forever every module talks about how to adjust to suit your group specifics.</p><p></p><p>You have some higher AC front me with support, so a mostly slam brute squad does not get far by wailing with bad dice - but what if one goblin uses help so the bugbear attacked with advantage? What if two goblins coordinated to shove with advantage to knock down so bug bears could jump over to get to the softer targets? </p><p></p><p>Against more than a few parties of four, that fight would have been a bit more of a threat- but high AC front line and brute slam tactics is z double whammy rock vs the PC paper.</p><p></p><p>Of course, a single fireball or other 3rd level slot swings it to easy pretty quick and cue the burned resources mantra.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7542804, member: 6919838"] The key thing is this - and it's been true since the first RPG - there is no average party only your party and since mostly forever every module talks about how to adjust to suit your group specifics. You have some higher AC front me with support, so a mostly slam brute squad does not get far by wailing with bad dice - but what if one goblin uses help so the bugbear attacked with advantage? What if two goblins coordinated to shove with advantage to knock down so bug bears could jump over to get to the softer targets? Against more than a few parties of four, that fight would have been a bit more of a threat- but high AC front line and brute slam tactics is z double whammy rock vs the PC paper. Of course, a single fireball or other 3rd level slot swings it to easy pretty quick and cue the burned resources mantra. [/QUOTE]
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Most frustrating quirk of 5E?
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