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Most frustrating quirk of 5E?
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<blockquote data-quote="Azzy" data-source="post: 7543239" data-attributes="member: 6563"><p>New generation? Sorry, but this has been with us for quite a while, and new players aren't the only ones that want a sense of balance. Some of were complaining back in the 80s and 90s, too.</p></blockquote><p></p><p>Yes in AD&D wizards were squishy and vulnerable. At low levels they relied on the rest of the part to keep them alive but they shined when they stepped up and put the monsters to sleep, held that boss that was kicking in the fighter, or dropped that runner with his magic missile. At high levels everyone took cover when the big magic came out and he showed them how it's done. It definitely wasn't a class for everyone but those that played Wizards generally loved the class because of the late level power.[/QUOTE]</p><p></p><p>That's just bad design, though. Underpowered towards the beginning and overpowered as compensation towards the end isn't a design goal—it's just the way things were because the design of early D&D and AD&D were in the akward preteen stage of RPG development. Other games in the late 80s and early 90s were already moving on from that sort of bad design.</p><p></p><p></p><p></p><p>Aka, "back in my day we walked uphill both ways to school in the freezing cold and we liked it". However, not all of us look back fondly to some of the idiosyncracies of early D&D as we see clearly its faults. We may have had a blast at the time, but exposure to other RPGs highlighted what a clusterbomb that D&D could be. I, for one, was ready to walk away from AD&D in the mid to late 90s.</p><p>[/QUOTE]</p>
[QUOTE="Azzy, post: 7543239, member: 6563"] New generation? Sorry, but this has been with us for quite a while, and new players aren't the only ones that want a sense of balance. Some of were complaining back in the 80s and 90s, too.[/QUOTE] Yes in AD&D wizards were squishy and vulnerable. At low levels they relied on the rest of the part to keep them alive but they shined when they stepped up and put the monsters to sleep, held that boss that was kicking in the fighter, or dropped that runner with his magic missile. At high levels everyone took cover when the big magic came out and he showed them how it's done. It definitely wasn't a class for everyone but those that played Wizards generally loved the class because of the late level power.[/QUOTE] That's just bad design, though. Underpowered towards the beginning and overpowered as compensation towards the end isn't a design goal—it's just the way things were because the design of early D&D and AD&D were in the akward preteen stage of RPG development. Other games in the late 80s and early 90s were already moving on from that sort of bad design. Aka, "back in my day we walked uphill both ways to school in the freezing cold and we liked it". However, not all of us look back fondly to some of the idiosyncracies of early D&D as we see clearly its faults. We may have had a blast at the time, but exposure to other RPGs highlighted what a clusterbomb that D&D could be. I, for one, was ready to walk away from AD&D in the mid to late 90s. [/QUOTE]
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