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Most frustrating quirk of 5E?
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<blockquote data-quote="Ganders" data-source="post: 7544236" data-attributes="member: 37815"><p>There are some big things. For instance, resting. The need to explicitly choose the length of your rests and consciously call out at the beginning how long it will be... and the contradictory rules about interruptions. Also the complete heal every morning and the power disparities if rests aren't a specific frequency. Too gamey, it actively defies immersion. Come on already... encounter powers were nifty in 4e, but they shouldn't be allowed to do more harm than good.</p><p></p><p>Also, the idea of gaining a level almost every day, with no training... and level 1 to 20 in a couple of weeks. This is convenient for games at conventions, but gosh you lose more than you gain. So many games now have so little in the way of ongoing story and evolving campaigns, or even just evolving characters, as a direct result of this.</p><p></p><p>But sometimes it's the little things. Pixies should be able to speak common and elven, else how would they introduce themselves? The reclusive Sprites, on the other hand, should only speak sylvan. When I think of what it took for 5e to transpose these two, when every other edition kept it straight, it's rather discouraging.</p></blockquote><p></p>
[QUOTE="Ganders, post: 7544236, member: 37815"] There are some big things. For instance, resting. The need to explicitly choose the length of your rests and consciously call out at the beginning how long it will be... and the contradictory rules about interruptions. Also the complete heal every morning and the power disparities if rests aren't a specific frequency. Too gamey, it actively defies immersion. Come on already... encounter powers were nifty in 4e, but they shouldn't be allowed to do more harm than good. Also, the idea of gaining a level almost every day, with no training... and level 1 to 20 in a couple of weeks. This is convenient for games at conventions, but gosh you lose more than you gain. So many games now have so little in the way of ongoing story and evolving campaigns, or even just evolving characters, as a direct result of this. But sometimes it's the little things. Pixies should be able to speak common and elven, else how would they introduce themselves? The reclusive Sprites, on the other hand, should only speak sylvan. When I think of what it took for 5e to transpose these two, when every other edition kept it straight, it's rather discouraging. [/QUOTE]
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Most frustrating quirk of 5E?
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