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General Tabletop Discussion
Character Builds & Optimization
Most fun 11th level Wiz/Fighter build?
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<blockquote data-quote="Esker" data-source="post: 7606378" data-attributes="member: 6966824"><p>I think this depends what type of fighter you want to be. Do you want to emphasize tanking? DPR? Control? Also, will you have access to SCAG and Xanathar's?</p><p></p><p>A downside of abjuration in a build like this is that the ward's HP scales with your wizard level, so if you are going mostly fighter first, it won't be worth that much by the time you get it, and you also won't have many spell slots to replenish it. You might want to consider bladesinging or war magic (the wizard subclass that confusingly shares a name with an eldritch knight feature) instead, since those subclasses give you nice defensive benefits at wizard level 2 that are just as good later (although you will be limited to light armor and no shield if going bladesinger). A nice benefit of war magic in particular is that you don't care that much about the downside of using arcane deflection, since you'll mostly be using cantrips anyway, so you get an at-will +4 to your saves at the cost of a reaction. </p><p></p><p>Consider the following build:</p><p></p><p>Race: Variant Human (War Caster)</p><p>Stats: STR 15+1, DEX 12, CON 15+1, INT 12, CHA 8</p><p>Level 1: Fighter 1 (Defense Style)</p><p>Level 2: Wizard 1 (Booming Blade, Shield, Absorb Elements, Rituals)</p><p>Level 3: Wizard 2 (War Magic)</p><p>Level 4: Wizard 3 (Shadow Blade, Mirror Image)</p><p>Level 5: Wizard 4 (ASI, Booming Blade scales)</p><p>Level 6: Fighter 2 (Action Surge)</p><p>Level 7: Fighter 3 (Eldritch Knight; 3rd level spell slots for Shadow Blade)</p><p>Level 8: Fighter 4 (ASI)</p><p>Level 9: Fighter 5 (Extra Attack)</p><p>Level 10: Fighter 6 (ASI, another 3rd level spell slot)</p><p>Level 11: Fighter 7 or Wizard 5 (the other War Magic, or 3rd level spells and bump spell slots/arcane recovery; Booming Blade scales)</p><p></p><p>ASI/Feat considerations: +2 STR, Tough (compensate for those d6s), Sentinel (juicy AoOs), Shield Master (if the party has other melee characters to benefit from the proneness)</p><p></p><p>Or if you want a more defense-oriented build and/or shadow blade isn't your style (or isn't available), grab Wizard 5 at level 6 for Haste, and make those booming blade + regular weapon attacks. You'll be virtually concentration proof, between your 23 AC (plate+shield+defense style+haste), Shield spell, war caster, proficiency in CON saves, and arcane deflection (not to mention the potential for mirror image if you have a round to prepare). Maybe pick up a spear and take PAM to tack on a bonus action attack, triggered by your haste action.</p></blockquote><p></p>
[QUOTE="Esker, post: 7606378, member: 6966824"] I think this depends what type of fighter you want to be. Do you want to emphasize tanking? DPR? Control? Also, will you have access to SCAG and Xanathar's? A downside of abjuration in a build like this is that the ward's HP scales with your wizard level, so if you are going mostly fighter first, it won't be worth that much by the time you get it, and you also won't have many spell slots to replenish it. You might want to consider bladesinging or war magic (the wizard subclass that confusingly shares a name with an eldritch knight feature) instead, since those subclasses give you nice defensive benefits at wizard level 2 that are just as good later (although you will be limited to light armor and no shield if going bladesinger). A nice benefit of war magic in particular is that you don't care that much about the downside of using arcane deflection, since you'll mostly be using cantrips anyway, so you get an at-will +4 to your saves at the cost of a reaction. Consider the following build: Race: Variant Human (War Caster) Stats: STR 15+1, DEX 12, CON 15+1, INT 12, CHA 8 Level 1: Fighter 1 (Defense Style) Level 2: Wizard 1 (Booming Blade, Shield, Absorb Elements, Rituals) Level 3: Wizard 2 (War Magic) Level 4: Wizard 3 (Shadow Blade, Mirror Image) Level 5: Wizard 4 (ASI, Booming Blade scales) Level 6: Fighter 2 (Action Surge) Level 7: Fighter 3 (Eldritch Knight; 3rd level spell slots for Shadow Blade) Level 8: Fighter 4 (ASI) Level 9: Fighter 5 (Extra Attack) Level 10: Fighter 6 (ASI, another 3rd level spell slot) Level 11: Fighter 7 or Wizard 5 (the other War Magic, or 3rd level spells and bump spell slots/arcane recovery; Booming Blade scales) ASI/Feat considerations: +2 STR, Tough (compensate for those d6s), Sentinel (juicy AoOs), Shield Master (if the party has other melee characters to benefit from the proneness) Or if you want a more defense-oriented build and/or shadow blade isn't your style (or isn't available), grab Wizard 5 at level 6 for Haste, and make those booming blade + regular weapon attacks. You'll be virtually concentration proof, between your 23 AC (plate+shield+defense style+haste), Shield spell, war caster, proficiency in CON saves, and arcane deflection (not to mention the potential for mirror image if you have a round to prepare). Maybe pick up a spear and take PAM to tack on a bonus action attack, triggered by your haste action. [/QUOTE]
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