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Most fun of these three Monk Subclasses?
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<blockquote data-quote="jgsugden" data-source="post: 8122333" data-attributes="member: 2629"><p>They're all fine from mechanical standpoints.</p><p></p><p>I'd come up with the idea for the PC and then select the subclass that best represents the ideal of the monk you want to build. There is a lot of room for interpretation. For example, I have a PC that is an open hand monk (variant human - magical adept warlock). He is from a traveling tribe of mystical wanderers. They travel Faerun to experience the world as part of their spiritual journey, honing their bodies and their ties to their spiritual ancestors. Those ties allow them to summon the hands of their ancestors (mage hand cantrip) which we use to reskin the monk attacks (I describe the martial arts in terms of the spiritual hands contributing to the attack, with the push and proning of the open hand attacks being a result of those hands). This results in a PC that has a very different feel from the traditional martial arts based monk that most people think of when they picture the Open Hand Monk.</p><p></p><p>Come up with a good character idea and then see what option best fits it.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8122333, member: 2629"] They're all fine from mechanical standpoints. I'd come up with the idea for the PC and then select the subclass that best represents the ideal of the monk you want to build. There is a lot of room for interpretation. For example, I have a PC that is an open hand monk (variant human - magical adept warlock). He is from a traveling tribe of mystical wanderers. They travel Faerun to experience the world as part of their spiritual journey, honing their bodies and their ties to their spiritual ancestors. Those ties allow them to summon the hands of their ancestors (mage hand cantrip) which we use to reskin the monk attacks (I describe the martial arts in terms of the spiritual hands contributing to the attack, with the push and proning of the open hand attacks being a result of those hands). This results in a PC that has a very different feel from the traditional martial arts based monk that most people think of when they picture the Open Hand Monk. Come up with a good character idea and then see what option best fits it. [/QUOTE]
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