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<blockquote data-quote="Mannahnin" data-source="post: 8125399" data-attributes="member: 7026594"><p>In my 5 Torches Deep / B/X old school game I've been running this year, one of the toughest characters was a Zealot (Cleric), played by a very tactical and cautious player.</p><p></p><p>The game features poisoning weapons, including as a core class feature of the Thief class, and I had fleshed that out to a rule that Thieves can poison blades safely, but anyone else can TRY to harvest poison or poison a blade, but they have to take a check or risk poisoning themselves.</p><p></p><p>One night en route to the dungeon the party got a random encounter of Crab Spiders; a common low-level menace in B/X, they have old-fashioned Save or Die poison, but it's noted to be weak and you get +2 to the save. The party got through the fight intact, and the Zealot decided to harvest poison; I advised "Ok, but you will have to take a check to avoid accidentally poisoning yourself." He took the risk. Blew the roll. His knife hand slipped cutting out the slippery venom gland, and he got a dose. Ok, Con save. Welp; at least he has a good Con and there's a bonus. Fail. Cleric goes down foaming. The party has no antivenom. They ask, "Can we do anything?" Me: "Sure; what do you have in mind?" Them. thinking of real-world first aid: "How about we tourniquet it off and elevate his body, lowering the arm to reduce the amount which gets to his heart?" Me: "I'll allow it. He can re-roll the save". Fail.</p><p></p><p>Just one of those nights when a normally-cautious player says "Ah, what the heck?" and then the dice all fail him.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8125399, member: 7026594"] In my 5 Torches Deep / B/X old school game I've been running this year, one of the toughest characters was a Zealot (Cleric), played by a very tactical and cautious player. The game features poisoning weapons, including as a core class feature of the Thief class, and I had fleshed that out to a rule that Thieves can poison blades safely, but anyone else can TRY to harvest poison or poison a blade, but they have to take a check or risk poisoning themselves. One night en route to the dungeon the party got a random encounter of Crab Spiders; a common low-level menace in B/X, they have old-fashioned Save or Die poison, but it's noted to be weak and you get +2 to the save. The party got through the fight intact, and the Zealot decided to harvest poison; I advised "Ok, but you will have to take a check to avoid accidentally poisoning yourself." He took the risk. Blew the roll. His knife hand slipped cutting out the slippery venom gland, and he got a dose. Ok, Con save. Welp; at least he has a good Con and there's a bonus. Fail. Cleric goes down foaming. The party has no antivenom. They ask, "Can we do anything?" Me: "Sure; what do you have in mind?" Them. thinking of real-world first aid: "How about we tourniquet it off and elevate his body, lowering the arm to reduce the amount which gets to his heart?" Me: "I'll allow it. He can re-roll the save". Fail. Just one of those nights when a normally-cautious player says "Ah, what the heck?" and then the dice all fail him. [/QUOTE]
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