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<blockquote data-quote="Olaf the Stout" data-source="post: 4679180" data-attributes="member: 13703"><p>Ok, these are the things that I have found worked for me in helping me DM my 3.5E campaign. YMMV</p><p></p><p>Gamemastery Flip-Mat - I have 2 of these, both blank with squares one side and hexes on the other. Since I bought them my vinyl battlemat hasn't been used.</p><p></p><p>Gamemastery Combat Pad: Initiative Tracker - This thing has made keeping track of initiative a lot easier. It keeps the initiative order for the fight, allows you to track what round multiple spells will expire and I also use it to write down the enemies HP's.</p><p></p><p>Spell Cards: All the SRD spells written on little index cards. Each spell is listed on 1 card. These cards were useful to me as both a DM and a player. You can buy them on RPG Now or Drivethru RPG.</p><p></p><p>Initiative Cards: Made by The Game Mechanics and also avaiable from RPG Now or Drivethru RPG. All the SRD monsters written on individual index cards.</p><p></p><p>D&D Minis: I use the prepainted D&D minis that WotC sell, but any minis would be just as useful. I wouldn't DM 3.5 without a battlemat and something to represent the PC's and baddies. I figure if I'm going to represent them on the battlemat, I may as well use something that looks good, instead of just buttons or coins. These fit the bill nicely.</p><p></p><p>Buff & Condition Cards: Similar to the Spell Cards listed above. These index cards have the mechanical effects of various spells and conditions listed on them. Give them to a PC when they are under the effect of a particular buff or condition. Makes remembering the various buffs and conditions easier.</p><p></p><p>Index cards and card holder: Blank index cards, organised in a plastic card holder helped me to organise my campaign. I write down all the valuable and/or magical items the PC's find on index cards, giving each item a number. I might tell a PC he finds 3 gems on an Orc and to list 71, 72 and 73 next to each gem. I write down on my index card what gems they actually are and their value. 3 sessions later, when he finds time to appraise the gems we can still identify what gems he actually has. The same goes for magic items that are still to be identified. It just makes things a lot less confusing.</p><p></p><p>I'm sure I'll think of more things later.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 4679180, member: 13703"] Ok, these are the things that I have found worked for me in helping me DM my 3.5E campaign. YMMV Gamemastery Flip-Mat - I have 2 of these, both blank with squares one side and hexes on the other. Since I bought them my vinyl battlemat hasn't been used. Gamemastery Combat Pad: Initiative Tracker - This thing has made keeping track of initiative a lot easier. It keeps the initiative order for the fight, allows you to track what round multiple spells will expire and I also use it to write down the enemies HP's. Spell Cards: All the SRD spells written on little index cards. Each spell is listed on 1 card. These cards were useful to me as both a DM and a player. You can buy them on RPG Now or Drivethru RPG. Initiative Cards: Made by The Game Mechanics and also avaiable from RPG Now or Drivethru RPG. All the SRD monsters written on individual index cards. D&D Minis: I use the prepainted D&D minis that WotC sell, but any minis would be just as useful. I wouldn't DM 3.5 without a battlemat and something to represent the PC's and baddies. I figure if I'm going to represent them on the battlemat, I may as well use something that looks good, instead of just buttons or coins. These fit the bill nicely. Buff & Condition Cards: Similar to the Spell Cards listed above. These index cards have the mechanical effects of various spells and conditions listed on them. Give them to a PC when they are under the effect of a particular buff or condition. Makes remembering the various buffs and conditions easier. Index cards and card holder: Blank index cards, organised in a plastic card holder helped me to organise my campaign. I write down all the valuable and/or magical items the PC's find on index cards, giving each item a number. I might tell a PC he finds 3 gems on an Orc and to list 71, 72 and 73 next to each gem. I write down on my index card what gems they actually are and their value. 3 sessions later, when he finds time to appraise the gems we can still identify what gems he actually has. The same goes for magic items that are still to be identified. It just makes things a lot less confusing. I'm sure I'll think of more things later. Olaf the Stout [/QUOTE]
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