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<blockquote data-quote="Snarf Zagyg" data-source="post: 9659777" data-attributes="member: 7023840"><p><u>Snarf's Inarguable List of Top 10 Most Influential TTRPGs!</u></p><p></p><p>The following is a product of maths and logicks, and cannot be reasonable disputed. Other than #1, they are not listed in order of importance.</p><p></p><p>1. <em>D&D</em>. (1974)</p><p>OD&D (the Little Brown Books) started the industry as we know it.</p><p></p><p>2. <em>Amber Diceless Roeplying. </em>(1991)</p><p>I am not going to argue that it was the first diceless RPG (people were playing freeform D&D the year after it was released). But ADRPG was the first real commercial salvo for diceless RPGs.</p><p></p><p>3. <em>Fudge</em>. (1992)</p><p>A clean break from the increasingly sclerotic RPGs of the '80s, Fudge was flexible and light, and presaged important later innovations (eventually becoming FATE).</p><p></p><p>4. <em>Paranoia. </em>(1984)</p><p>Not just a comedic masterpiece, this was the first meta-RPG. While we now associate it with comedy and The Computer, Paranoia was actually a very clever satire and parody of the rules and tropes of other TTRPGs that said a lot about what "RPGs" were in the '80s.</p><p></p><p>5. <em>Ghostbusters</em>. (1986)</p><p>Dice pools start here. Heck, love it or hate it, the d6 system was born from the game. I still remember the first time I ran it.</p><p></p><p>6. <em>Runequest</em>. (1978)</p><p>Not just a good game in and of itself, it introduced Glorantha and formed the basis for the later Basic Role-Playing System and Call of Cthulhu.</p><p></p><p>7. <em>Apocalypse World</em>. (2010)</p><p>The first game that used the Powered by the Apocalypse system, Vicent Baker's "story-first" game has had a lasting impact since its debut. This also let to Blades in the Dark and the Forged in the Dark system.</p><p></p><p>8. <em>Lasers & Feelings</em>. (2013)</p><p>I'm giving L&F the nod here as the game that kickstarted the "lite rules" revolution. Not every game has to be less than three pages - but this started the process of asking, "Why not?"</p><p></p><p>9. <em>Traveller. </em>(1977)</p><p>In the '70s, most RPGs were either D&D, house rules of D&D (including the first superhero game) or games that were like D&D, but with different rules. Traveller was NOT D&D, and many of its innovations in gaming and design were incorporated into later RPGs.</p><p></p><p>10. <em>Castles & Crusades. </em>(2004)</p><p>The first "OSR" game and the beginning of a movement that started with attempts to retro clone OD&D and 1e rules, and eventually grew to include games that had completely different mechanics but were trying to emulate the "feel" of older games (Electric Bastionland).</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9659777, member: 7023840"] [U]Snarf's Inarguable List of Top 10 Most Influential TTRPGs![/U] The following is a product of maths and logicks, and cannot be reasonable disputed. Other than #1, they are not listed in order of importance. 1. [I]D&D[/I]. (1974) OD&D (the Little Brown Books) started the industry as we know it. 2. [I]Amber Diceless Roeplying. [/I](1991) I am not going to argue that it was the first diceless RPG (people were playing freeform D&D the year after it was released). But ADRPG was the first real commercial salvo for diceless RPGs. 3. [I]Fudge[/I]. (1992) A clean break from the increasingly sclerotic RPGs of the '80s, Fudge was flexible and light, and presaged important later innovations (eventually becoming FATE). 4. [I]Paranoia. [/I](1984) Not just a comedic masterpiece, this was the first meta-RPG. While we now associate it with comedy and The Computer, Paranoia was actually a very clever satire and parody of the rules and tropes of other TTRPGs that said a lot about what "RPGs" were in the '80s. 5. [I]Ghostbusters[/I]. (1986) Dice pools start here. Heck, love it or hate it, the d6 system was born from the game. I still remember the first time I ran it. 6. [I]Runequest[/I]. (1978) Not just a good game in and of itself, it introduced Glorantha and formed the basis for the later Basic Role-Playing System and Call of Cthulhu. 7. [I]Apocalypse World[/I]. (2010) The first game that used the Powered by the Apocalypse system, Vicent Baker's "story-first" game has had a lasting impact since its debut. This also let to Blades in the Dark and the Forged in the Dark system. 8. [I]Lasers & Feelings[/I]. (2013) I'm giving L&F the nod here as the game that kickstarted the "lite rules" revolution. Not every game has to be less than three pages - but this started the process of asking, "Why not?" 9. [I]Traveller. [/I](1977) In the '70s, most RPGs were either D&D, house rules of D&D (including the first superhero game) or games that were like D&D, but with different rules. Traveller was NOT D&D, and many of its innovations in gaming and design were incorporated into later RPGs. 10. [I]Castles & Crusades. [/I](2004) The first "OSR" game and the beginning of a movement that started with attempts to retro clone OD&D and 1e rules, and eventually grew to include games that had completely different mechanics but were trying to emulate the "feel" of older games (Electric Bastionland). [/QUOTE]
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