Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Most influential RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9667128" data-attributes="member: 907"><p>I'd go with RuneQuest over Call of Cthulhu. Call might have had more staying power, but the BRP system originates in RuneQuest.</p><p></p><p>I think RuneQuest was also the first game to have mechanical weight given to in-game social constructs, primarily Cults. Characters were expected to be members of a cult dedicated to one god, and different cults had access to different Battle Magic and Rune Magic, and wanted you to do different stuff and emphasize different skills. And if you were strong and dedicated enough, you could become a Rune Lord which was a significant power upgrade.</p><p></p><p></p><p>Ryan Dancey is one of few figures who had a major influence on the overall TTRPG world without themselves primarily being a designer (I'm not sure, but I think the only game design credit he has is Hero Builder's Guidebook, which was basically an early D&D 3.0 book about how to realize certain character concepts using that system). In most cases, you start with a game designer who then starts a company because that's how they can get their game created and sold, and if they happen to be good at the business side that's a (rare) bonus. </p><p></p><p></p><p>I've definitely seen similar mechanics in other games, though rarely expressed as opposed pairs. Ars Magica had both "regular" personality traits which you could use to determine behavior, and Passions you could use to get mechanical benefits when acting in accordance with them (the latter required taking the appropriate Virtue though). GURPS had lots of disadvantages that were personality traits, which usually required a Will check to act against them (4e changed that to a fixed value instead).</p></blockquote><p></p>
[QUOTE="Staffan, post: 9667128, member: 907"] I'd go with RuneQuest over Call of Cthulhu. Call might have had more staying power, but the BRP system originates in RuneQuest. I think RuneQuest was also the first game to have mechanical weight given to in-game social constructs, primarily Cults. Characters were expected to be members of a cult dedicated to one god, and different cults had access to different Battle Magic and Rune Magic, and wanted you to do different stuff and emphasize different skills. And if you were strong and dedicated enough, you could become a Rune Lord which was a significant power upgrade. Ryan Dancey is one of few figures who had a major influence on the overall TTRPG world without themselves primarily being a designer (I'm not sure, but I think the only game design credit he has is Hero Builder's Guidebook, which was basically an early D&D 3.0 book about how to realize certain character concepts using that system). In most cases, you start with a game designer who then starts a company because that's how they can get their game created and sold, and if they happen to be good at the business side that's a (rare) bonus. I've definitely seen similar mechanics in other games, though rarely expressed as opposed pairs. Ars Magica had both "regular" personality traits which you could use to determine behavior, and Passions you could use to get mechanical benefits when acting in accordance with them (the latter required taking the appropriate Virtue though). GURPS had lots of disadvantages that were personality traits, which usually required a Will check to act against them (4e changed that to a fixed value instead). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Most influential RPG
Top