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Most interesting dilemma you've thrown at your players?
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<blockquote data-quote="Stormborn" data-source="post: 1755190" data-attributes="member: 14041"><p>My current campaign began as the PCs are cultivated by a Spymaster to run small errands for him,fairly standard retrieve the artifact/prisoner kinds of things. During the process they discover that there are a group of lizard people terrorists loose in the city that have some capacity for seeming human (I wont say what that is 'casue one of the players will no doubt read this.) Through various adventures the nature of the poltics in the city becomes increasingly confused, or at least that was my intent. Finally the PCs are sent to retrieve an ancient death mask from a lost crypt almost immediately on the heels of another great revelation (a group of NPC allies, including the lover of one of the PCs, is revelaed to be able to take the form of rats) and the death of the Lord of the City. They are told that by gettign there first they may stop the plasn of the lizard men. They encounter resistance from both the lizard men and the guardians of the tomb itself. They are given an suitably obscure prophesy about their future, including hints that one of the PCs is realted to the rulers of the city, but return to the Spymaster to deliver the mask.</p><p>They discover him closeted with the rulers of the city, and a merchant that they had aided but were suspicious of, around the dead body of the former Lord. They are asked if they have the mask.</p><p>The Spymast wont look at them, but seems uncharacteristically cowed.</p><p>On of the PCs gladly hands it over.</p><p>The merchant is revealed to be a lizard man. Although the PC fighter draws, she quickly realizes that they are out numbered and lowers her weapon.</p><p>The mask is placed on the dead Lord, along with two red gems the lizard folk terrorists had wanted.</p><p>The lord rises from the dead.</p><p>The PCs are dismissed.</p><p></p><p>Later, in the dead of night, the PCs are awoken by the main NPC, the spymaster's assistant who frequently accompanied them on the adventures.</p><p>They are told that the spymaster has been hung for treason, and that they are all probablly next.</p><p></p><p>The scene faded to black. And I said "End Season 1."</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1755190, member: 14041"] My current campaign began as the PCs are cultivated by a Spymaster to run small errands for him,fairly standard retrieve the artifact/prisoner kinds of things. During the process they discover that there are a group of lizard people terrorists loose in the city that have some capacity for seeming human (I wont say what that is 'casue one of the players will no doubt read this.) Through various adventures the nature of the poltics in the city becomes increasingly confused, or at least that was my intent. Finally the PCs are sent to retrieve an ancient death mask from a lost crypt almost immediately on the heels of another great revelation (a group of NPC allies, including the lover of one of the PCs, is revelaed to be able to take the form of rats) and the death of the Lord of the City. They are told that by gettign there first they may stop the plasn of the lizard men. They encounter resistance from both the lizard men and the guardians of the tomb itself. They are given an suitably obscure prophesy about their future, including hints that one of the PCs is realted to the rulers of the city, but return to the Spymaster to deliver the mask. They discover him closeted with the rulers of the city, and a merchant that they had aided but were suspicious of, around the dead body of the former Lord. They are asked if they have the mask. The Spymast wont look at them, but seems uncharacteristically cowed. On of the PCs gladly hands it over. The merchant is revealed to be a lizard man. Although the PC fighter draws, she quickly realizes that they are out numbered and lowers her weapon. The mask is placed on the dead Lord, along with two red gems the lizard folk terrorists had wanted. The lord rises from the dead. The PCs are dismissed. Later, in the dead of night, the PCs are awoken by the main NPC, the spymaster's assistant who frequently accompanied them on the adventures. They are told that the spymaster has been hung for treason, and that they are all probablly next. The scene faded to black. And I said "End Season 1." [/QUOTE]
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