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Most loved or hated NPC of all time?
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<blockquote data-quote="Draksila" data-source="post: 5802519" data-attributes="member: 31376"><p>Darkmoon Raushkarn - 2E orcish wizard who used to function as an ongoing arch-nemesis for multiple campaigns. He used to pull all the supervillain schticks: trying to blot out the sun, casting the world into an unending winter, starting plots to play gods against each other, etc. He had a full team of his own, equivalent to having his own adventuring party, and survived through numerous contingencies, escape plans, and the occasional assistance of a half-fiendish paragon shadow dragon who stuck around because the orc 'amused him.'</p><p> </p><p>Nightshade - 2E, the aforementioned half-fiendish paragon shadow dragon. I statted him as a 10th level paragon shadow dragon necromancer with the half-fiend template both in 2E and 3E, and in both iterations he was not a creature to be screwed with. Threaded a prophecy in my homebrew campaign that he would be the cause of armageddon. Fortunately, he very rarely took a direct hand in matters. He preferred watching the 'insects' scramble for even a taste of the power that came to him naturally.</p><p> </p><p>Stareyes and Squick - 1E/2E. Mind this was before Drizzt became a thing; the books that started his notoriety hadn't come out yet, though they did shortly after. I was trying to throw my players for a loop and had them sent to a temple of evil to rescue a paladin based on a vision given to them by their god. What they found was a mute drow with violet eyes and a clean, well-dressed goblin, neither of which offered hostility when they were located in the temple's holding cells. Turns out the drow was the lost paladin and was trying to find safe haven from his own society, as he was a blasphemous abomination there. The goblin was his squire, a creature he'd picked up and shown that life didn't have to be kill-or-be-killed. At the time, they were considered a novel concept.</p><p> </p><p>Rex, the Bear God - 2E, animal companion of the party's druid. I tended to run henchmen, hirelings, and companions as NPCs. Rex had an enormous amount of personality. Curious, almost always hungry, and somewhat laid-back, Rex ended up being jokingly referred to by the party as 'Rex the Bear God' just because of his popularity and the fact that he seemed capable of surviving almost anything.</p><p> </p><p>Jonathan and Cassandra... dangit, I can't remember their last names - 2E, siblings in a one-on-one game I ran for a lady friend of mine. Jonathan, a young mage, ended up becoming a romantic interest and eventually married the PC. Cassandra, his younger sister and a bard, didn't care much for the PC and acted as a constant romantic foil for the two.</p><p> </p><p>Miranda Hearthstead - 3E, necromancer. Miranda was a young woman traumatized by the loss of her parents at an early age. Though she was obsessed with bringing her parents back from the dead, she was angry at the gods for their loss and her local priest for saying she should accept their loss and move on. She fell in with a necromancer but, when he seemed more interested in making her his cohort and bride than finding an arcane means to resurrect the dead, she left him. Initially brought to the PCs as a threat (she was implicated in zombie attacks that were the doing of her former master), she became a sympathetic figure to them. Unfortunately the campaign didn't run for long before players had RL interfere (new pregnancy, moving to another state, etc.). I had plans for a subplot regarding the feud between her and her former master culminating in her abduction and a forced wedding around 15th level or so. Would have loved to have gotten that far.</p><p> </p><p>Strahd von Zarovich and Azalin - 2E; I had a very successful Hyskosa scroll campaign going on, and would occasionally run the original Ravenloft module because my players kept wanting to get all the way through it.</p><p> </p><p>Quarrel - 1E/2E half-orc assassin, started as a generic NPC from the old Pool of Radiance adventure. Known for his deadly aim, his inconvenient timing, his grudge against the PCs for saving his marks, and his spring-loaded barbed crossbow bolts that ripped out more flesh being removed from a body than they did going in. They never caught him, despite several attempts, and he took out a few PCs over the course of a year-long campaign.</p></blockquote><p></p>
[QUOTE="Draksila, post: 5802519, member: 31376"] Darkmoon Raushkarn - 2E orcish wizard who used to function as an ongoing arch-nemesis for multiple campaigns. He used to pull all the supervillain schticks: trying to blot out the sun, casting the world into an unending winter, starting plots to play gods against each other, etc. He had a full team of his own, equivalent to having his own adventuring party, and survived through numerous contingencies, escape plans, and the occasional assistance of a half-fiendish paragon shadow dragon who stuck around because the orc 'amused him.' Nightshade - 2E, the aforementioned half-fiendish paragon shadow dragon. I statted him as a 10th level paragon shadow dragon necromancer with the half-fiend template both in 2E and 3E, and in both iterations he was not a creature to be screwed with. Threaded a prophecy in my homebrew campaign that he would be the cause of armageddon. Fortunately, he very rarely took a direct hand in matters. He preferred watching the 'insects' scramble for even a taste of the power that came to him naturally. Stareyes and Squick - 1E/2E. Mind this was before Drizzt became a thing; the books that started his notoriety hadn't come out yet, though they did shortly after. I was trying to throw my players for a loop and had them sent to a temple of evil to rescue a paladin based on a vision given to them by their god. What they found was a mute drow with violet eyes and a clean, well-dressed goblin, neither of which offered hostility when they were located in the temple's holding cells. Turns out the drow was the lost paladin and was trying to find safe haven from his own society, as he was a blasphemous abomination there. The goblin was his squire, a creature he'd picked up and shown that life didn't have to be kill-or-be-killed. At the time, they were considered a novel concept. Rex, the Bear God - 2E, animal companion of the party's druid. I tended to run henchmen, hirelings, and companions as NPCs. Rex had an enormous amount of personality. Curious, almost always hungry, and somewhat laid-back, Rex ended up being jokingly referred to by the party as 'Rex the Bear God' just because of his popularity and the fact that he seemed capable of surviving almost anything. Jonathan and Cassandra... dangit, I can't remember their last names - 2E, siblings in a one-on-one game I ran for a lady friend of mine. Jonathan, a young mage, ended up becoming a romantic interest and eventually married the PC. Cassandra, his younger sister and a bard, didn't care much for the PC and acted as a constant romantic foil for the two. Miranda Hearthstead - 3E, necromancer. Miranda was a young woman traumatized by the loss of her parents at an early age. Though she was obsessed with bringing her parents back from the dead, she was angry at the gods for their loss and her local priest for saying she should accept their loss and move on. She fell in with a necromancer but, when he seemed more interested in making her his cohort and bride than finding an arcane means to resurrect the dead, she left him. Initially brought to the PCs as a threat (she was implicated in zombie attacks that were the doing of her former master), she became a sympathetic figure to them. Unfortunately the campaign didn't run for long before players had RL interfere (new pregnancy, moving to another state, etc.). I had plans for a subplot regarding the feud between her and her former master culminating in her abduction and a forced wedding around 15th level or so. Would have loved to have gotten that far. Strahd von Zarovich and Azalin - 2E; I had a very successful Hyskosa scroll campaign going on, and would occasionally run the original Ravenloft module because my players kept wanting to get all the way through it. Quarrel - 1E/2E half-orc assassin, started as a generic NPC from the old Pool of Radiance adventure. Known for his deadly aim, his inconvenient timing, his grudge against the PCs for saving his marks, and his spring-loaded barbed crossbow bolts that ripped out more flesh being removed from a body than they did going in. They never caught him, despite several attempts, and he took out a few PCs over the course of a year-long campaign. [/QUOTE]
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