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<blockquote data-quote="On Puget Sound" data-source="post: 5622733" data-attributes="member: 68988"><p>The party is riding in an enormous flying metal turtle, the size of a small town, as guests of the NPC wizard owner, a haughty and arrogant female elf. From the air, they spot a few hundred refugees on the ground, being attacked by an undead horde that pursued the human survivors after destroying their town.</p><p></p><p>Some good diplomacy persuades the elf wizard to reluctantly bring the turtle down so the party can disembark to save the refugees (she will not, of course, actually do anything; she is a transportation source and plot device only).</p><p></p><p>After defeating the undead, the party wants to bring the refugees on board. It is winter and they have no food or shelter; they've been on the run for over a week and suffering from fear, disease, exposure and hunger. They are also rather filthy.</p><p></p><p>The wizard refuses to allow these grimy, muddy peasants on her nice clean flying turtle. The diplomacy roll does not go well; she insists that these stinky people cannot board. The party knows that there are many more undead on the way; there is no time to set up a refugee camp, and no apparent way to solve the impasse (attacking the mage to steal her turtle is suicide; besides, no one else can make it fly).</p><p></p><p>Then the druid's player says, "I turn into a dire lion". </p><p>GM:" Umm, OK, you're a dire lion."</p><p>Druid: "I cast <em>Purify Food and Drink</em> on the peasants."</p><p>GM: " Huh? They're not food."</p><p>Druid: " Hello, LION here. Do I have to eat one to prove it?"</p><p>GM could not say no to that; the refugees were cleaned up and allowed to board.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5622733, member: 68988"] The party is riding in an enormous flying metal turtle, the size of a small town, as guests of the NPC wizard owner, a haughty and arrogant female elf. From the air, they spot a few hundred refugees on the ground, being attacked by an undead horde that pursued the human survivors after destroying their town. Some good diplomacy persuades the elf wizard to reluctantly bring the turtle down so the party can disembark to save the refugees (she will not, of course, actually do anything; she is a transportation source and plot device only). After defeating the undead, the party wants to bring the refugees on board. It is winter and they have no food or shelter; they've been on the run for over a week and suffering from fear, disease, exposure and hunger. They are also rather filthy. The wizard refuses to allow these grimy, muddy peasants on her nice clean flying turtle. The diplomacy roll does not go well; she insists that these stinky people cannot board. The party knows that there are many more undead on the way; there is no time to set up a refugee camp, and no apparent way to solve the impasse (attacking the mage to steal her turtle is suicide; besides, no one else can make it fly). Then the druid's player says, "I turn into a dire lion". GM:" Umm, OK, you're a dire lion." Druid: "I cast [I]Purify Food and Drink[/I] on the peasants." GM: " Huh? They're not food." Druid: " Hello, LION here. Do I have to eat one to prove it?" GM could not say no to that; the refugees were cleaned up and allowed to board. [/QUOTE]
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