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Most overlooked feat?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3918219" data-attributes="member: 710"><p>I am not sure, but since 3.5, Skill Focus (Concentration) sounds better than Combat Casting to me.</p><p></p><p>Blind Fight and Run are both feats that aren't exactly "powergamer's wet dream", but I found them very useful in the past. Both negate a lot of negative conditions.</p><p>Blind Fight means you are faster in the darkness, and you can afford to close your eyes to fight a Medusa or a Bodak (and you really want that, because everyone knows that a high class-based saving throw modifier means rolling 1s and 2s a lot on your save. At least in my experience, or rather selective perception <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). You also can't be sneaked that easily by invisible rogues. </p><p>Run allows heavily armored warriors to cover the battle field without opening themselves up much. The Dex loss from running might not affect AC much for these, but sneak attacks become very nasty this way.) Dodge, Mobility also retain their effectiveness, and ranged attackers still suffer the -2 penalty to attack you while running. </p><p></p><p>Improved Unarmed and Improved Grapple are nice for a Fighter going against spellcasters and smaller enemies (but not against multiple ones), and also give you a small edge when fighting against the grapple monsters. Characters wielding one-handed weapons two-handed often (maybe once they got an animated shield?) should consider Deflect Arrows, too.</p><p></p><p>Fighters could use Iron Will so they can use both Wisdom and Charisma as a dump stat, especially useful in 25 point buys, where you still want to quailfy for the dex and int based feats or just have an awesome strength). You lose a feat, yes, but you might get a lot more from the new options available to you (or just more hit points <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3918219, member: 710"] I am not sure, but since 3.5, Skill Focus (Concentration) sounds better than Combat Casting to me. Blind Fight and Run are both feats that aren't exactly "powergamer's wet dream", but I found them very useful in the past. Both negate a lot of negative conditions. Blind Fight means you are faster in the darkness, and you can afford to close your eyes to fight a Medusa or a Bodak (and you really want that, because everyone knows that a high class-based saving throw modifier means rolling 1s and 2s a lot on your save. At least in my experience, or rather selective perception :) ). You also can't be sneaked that easily by invisible rogues. Run allows heavily armored warriors to cover the battle field without opening themselves up much. The Dex loss from running might not affect AC much for these, but sneak attacks become very nasty this way.) Dodge, Mobility also retain their effectiveness, and ranged attackers still suffer the -2 penalty to attack you while running. Improved Unarmed and Improved Grapple are nice for a Fighter going against spellcasters and smaller enemies (but not against multiple ones), and also give you a small edge when fighting against the grapple monsters. Characters wielding one-handed weapons two-handed often (maybe once they got an animated shield?) should consider Deflect Arrows, too. Fighters could use Iron Will so they can use both Wisdom and Charisma as a dump stat, especially useful in 25 point buys, where you still want to quailfy for the dex and int based feats or just have an awesome strength). You lose a feat, yes, but you might get a lot more from the new options available to you (or just more hit points :) ) [/QUOTE]
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