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<blockquote data-quote="Mal Malenkirk" data-source="post: 4636076" data-attributes="member: 834"><p>Some feature or even powers seem dubious (Battlerager...) but classes overall are very balanced so far, IMO.</p><p></p><p>The rogue is not overpowered in my experience. I'm not sure what you mean by 'his minimum is my maximum', I'd have to see numbers. I'm guessing it involves sly flourish but sill, when you consider all the facts, it isn't overpowered nor even typically the most damaging at-will (Archer ranger using Twin Strike does more damage).</p><p></p><p>Typically the rogue does a high damage output but it's roughly comparable to the archer ranger and he has less fun side-effect than the warlock. </p><p></p><p>With backstabber he has a nifty +2d8 which is better than other strikers but he needs to work for his extra-damage which the other strikers don't have to do. Plus, his base damage die is low (usually a d4 to d8) compared to other strikers (Archer use D10 or D12). It shows, expecially when there is a multiplier; 3d4+2d8 vs 3d10+1d8... </p><p></p><p>No question he can do much damage, but I don't see other strikers becoming jealous.</p><p></p><p>I have no experience with the melee ranger so I'll abstain. I'd just point out that he benefits very much from fighting side by side with a defender.</p><p></p><p>Blinding barrage isn't all that. I mean, as a rogue ability it is very cool because it is one of the very few area effect he can do but it's a gross exageration to say it's better than the wizard's daily in term of area damage. As area effect go, it is just a bit more useful then thunderwave, the wizard at will, and not nearly as powerful as freezing cloud for level 1 area damage (And let's not forget flaming sphere for overall damage in large melees!).</p><p></p><p>Wizard, well played, are very powerful. My combat mage does the most total damage in at least 50% of every fights; basically he shines when there are a lots of monsters on the map. The rest of the time he focuses on his hindering powers. </p><p></p><p>Most powerful? Maybe the tactical warlord, in the right party. The increase in damage output he produces may be too subtle for some to notice but trust me, it is very subtstantial. I wouldn't go as far as saying he's broken, but he can probably transform more tough fight into walk in the park than any other classes.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4636076, member: 834"] Some feature or even powers seem dubious (Battlerager...) but classes overall are very balanced so far, IMO. The rogue is not overpowered in my experience. I'm not sure what you mean by 'his minimum is my maximum', I'd have to see numbers. I'm guessing it involves sly flourish but sill, when you consider all the facts, it isn't overpowered nor even typically the most damaging at-will (Archer ranger using Twin Strike does more damage). Typically the rogue does a high damage output but it's roughly comparable to the archer ranger and he has less fun side-effect than the warlock. With backstabber he has a nifty +2d8 which is better than other strikers but he needs to work for his extra-damage which the other strikers don't have to do. Plus, his base damage die is low (usually a d4 to d8) compared to other strikers (Archer use D10 or D12). It shows, expecially when there is a multiplier; 3d4+2d8 vs 3d10+1d8... No question he can do much damage, but I don't see other strikers becoming jealous. I have no experience with the melee ranger so I'll abstain. I'd just point out that he benefits very much from fighting side by side with a defender. Blinding barrage isn't all that. I mean, as a rogue ability it is very cool because it is one of the very few area effect he can do but it's a gross exageration to say it's better than the wizard's daily in term of area damage. As area effect go, it is just a bit more useful then thunderwave, the wizard at will, and not nearly as powerful as freezing cloud for level 1 area damage (And let's not forget flaming sphere for overall damage in large melees!). Wizard, well played, are very powerful. My combat mage does the most total damage in at least 50% of every fights; basically he shines when there are a lots of monsters on the map. The rest of the time he focuses on his hindering powers. Most powerful? Maybe the tactical warlord, in the right party. The increase in damage output he produces may be too subtle for some to notice but trust me, it is very subtstantial. I wouldn't go as far as saying he's broken, but he can probably transform more tough fight into walk in the park than any other classes. [/QUOTE]
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