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<blockquote data-quote="MrAlgothi" data-source="post: 4636116" data-attributes="member: 74783"><p>I agree, these comparisons are difficult without knowing the characters in question. I think comparing an Optimized Rogue to an Unoptimized Ranger is the problem we are seeing in the Original post.</p><p></p><p>To break down the Rogue vs Ranger issue, popular opinion holds the Two Weapon Ranger far above the Rogue in terms of damage in the paragon tier forward. The ranger will be more consistent in hitting and gaining his extra damage bonus due to multiple attacks, in addition he will get to add his static multipliers for each hit. When built correctly, this amounts to huge total damage over the encounter. </p><p></p><p>The Rogue on the other hand, of which I have played from 1st to 14th lvl, can gain a rather large bonus to hit that is difficult for most classes to obtain. While his extra bonus damage is higher then the Rangers, a rogue must work harder to get it. The rogue is also limited to smaller Weapon Dice, maxing out at D8s without using Oversize racial abilities. The rogue does benefit from better effects on his attack, which I feel balances the class nicely.</p><p></p><p>Now for my opinions, I think in the Striker role the Warlock is a bit low on the totem pole, though I fully expect this to shift up a bit once Arcane Power hits the shelf. In the defender role I feel the paladin is a bit lower then normal, Id like to see something help them out in the mark department, perhaps a feat to increase the attack penalty to -4 should something ignore their challenge. Again, this may change when Divine Power is release.</p></blockquote><p></p>
[QUOTE="MrAlgothi, post: 4636116, member: 74783"] I agree, these comparisons are difficult without knowing the characters in question. I think comparing an Optimized Rogue to an Unoptimized Ranger is the problem we are seeing in the Original post. To break down the Rogue vs Ranger issue, popular opinion holds the Two Weapon Ranger far above the Rogue in terms of damage in the paragon tier forward. The ranger will be more consistent in hitting and gaining his extra damage bonus due to multiple attacks, in addition he will get to add his static multipliers for each hit. When built correctly, this amounts to huge total damage over the encounter. The Rogue on the other hand, of which I have played from 1st to 14th lvl, can gain a rather large bonus to hit that is difficult for most classes to obtain. While his extra bonus damage is higher then the Rangers, a rogue must work harder to get it. The rogue is also limited to smaller Weapon Dice, maxing out at D8s without using Oversize racial abilities. The rogue does benefit from better effects on his attack, which I feel balances the class nicely. Now for my opinions, I think in the Striker role the Warlock is a bit low on the totem pole, though I fully expect this to shift up a bit once Arcane Power hits the shelf. In the defender role I feel the paladin is a bit lower then normal, Id like to see something help them out in the mark department, perhaps a feat to increase the attack penalty to -4 should something ignore their challenge. Again, this may change when Divine Power is release. [/QUOTE]
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