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<blockquote data-quote="Mal Malenkirk" data-source="post: 4640823" data-attributes="member: 834"><p>A lot, apparently.</p><p></p><p>For one thing, most melee rangers take an heavy armor feat and thus get rid of the need to pump dex. They end up pumping STR and WIS just like the archer pumps DEX and WIS. They can also use two war axes just as easily as the archer can pick up a great bow, so yes they can do D12. </p><p></p><p>You also keep overestimating the value of the damage the archer is dealing. His overall damage output isn't head and shoulders above the other strikers. And the others tend to provide more valuable services in compensation for a slightly lower damage output. </p><p></p><p>I feel the archer looks particularly weak compared to the melee rogue because they both do comparable damage but the rogue isn't selfishly letting the fighter take all the heat and so is a better asset to the team. </p><p></p><p>Your choice of words betray your point of view; You say the Archer owns. Who cares if a PC <em>owns</em>? The party has to <em>win</em>. The only consideration is how much a PC contribute to victory. That's the only valid measure of success. And IMO I can build a more powerful party without the archer ranger than with him.</p><p></p><p>I think the archer ranger is a large party luxury item. In a 6+ team, the Archer ranger can settle in his niche and be a real asset. In fact, if you have 6 PC and just one leader, it's a good thing to have the sixth be an out-of-harm's-way ranger since he won't put additional strain on the leader's healing capabilities. On a short team of 4 though, he's not the first guy I'd pick.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4640823, member: 834"] A lot, apparently. For one thing, most melee rangers take an heavy armor feat and thus get rid of the need to pump dex. They end up pumping STR and WIS just like the archer pumps DEX and WIS. They can also use two war axes just as easily as the archer can pick up a great bow, so yes they can do D12. You also keep overestimating the value of the damage the archer is dealing. His overall damage output isn't head and shoulders above the other strikers. And the others tend to provide more valuable services in compensation for a slightly lower damage output. I feel the archer looks particularly weak compared to the melee rogue because they both do comparable damage but the rogue isn't selfishly letting the fighter take all the heat and so is a better asset to the team. Your choice of words betray your point of view; You say the Archer owns. Who cares if a PC [I]owns[/I]? The party has to [I]win[/I]. The only consideration is how much a PC contribute to victory. That's the only valid measure of success. And IMO I can build a more powerful party without the archer ranger than with him. I think the archer ranger is a large party luxury item. In a 6+ team, the Archer ranger can settle in his niche and be a real asset. In fact, if you have 6 PC and just one leader, it's a good thing to have the sixth be an out-of-harm's-way ranger since he won't put additional strain on the leader's healing capabilities. On a short team of 4 though, he's not the first guy I'd pick. [/QUOTE]
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