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<blockquote data-quote="SteveC" data-source="post: 4642915" data-attributes="member: 9053"><p>On the issue of rogues: they are a class that's either very dependent on party makeup (they need defenders) or on player skill to get the heck out of the way.</p><p></p><p>I play a rogue in the RPGA's Forgotten Realms games, and I've found it to be much easier for me, as in the game is almost a no-brainer if the defender is doing his job.</p><p></p><p>I played in a recent event with no defender and only a level one leader, and it was brutal. I had made it to level 3 without ever using an at-will other than sly flourish, but I was very thankful for taking deft strike, since it let me move out from behind cover to get sneak attacks consistently. Even with that, I was hurt far worse than any of the other adventures I've played in.</p><p></p><p>As far as rangers go: having heavy armor is almost a must for a melee ranger: the game I run had a two-weapon ranger in hide armor, and he was always one step away from death until he improved his AC. I think before that he was running around at AC 17 when he was 4th level, and that meant he was always getting tagged by skirmishers and lurkers.</p><p></p><p>From my experience, the classes are a lot better balanced than most people give them credit for, but you don't always see some of their strengths or weaknesses based on your party composition or play style. I haven't seen something that I have a real problem with yet, and the closest thing to that has been the dwarven battlerager.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4642915, member: 9053"] On the issue of rogues: they are a class that's either very dependent on party makeup (they need defenders) or on player skill to get the heck out of the way. I play a rogue in the RPGA's Forgotten Realms games, and I've found it to be much easier for me, as in the game is almost a no-brainer if the defender is doing his job. I played in a recent event with no defender and only a level one leader, and it was brutal. I had made it to level 3 without ever using an at-will other than sly flourish, but I was very thankful for taking deft strike, since it let me move out from behind cover to get sneak attacks consistently. Even with that, I was hurt far worse than any of the other adventures I've played in. As far as rangers go: having heavy armor is almost a must for a melee ranger: the game I run had a two-weapon ranger in hide armor, and he was always one step away from death until he improved his AC. I think before that he was running around at AC 17 when he was 4th level, and that meant he was always getting tagged by skirmishers and lurkers. From my experience, the classes are a lot better balanced than most people give them credit for, but you don't always see some of their strengths or weaknesses based on your party composition or play style. I haven't seen something that I have a real problem with yet, and the closest thing to that has been the dwarven battlerager. --Steve [/QUOTE]
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