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<blockquote data-quote="SteveC" data-source="post: 4643935" data-attributes="member: 9053"><p>Not at all. The character had two magic melee weapons and a neck item, and non-magic hide armor, along with a 14 Dex. Let's just say there was a serious underestimation on his part on what a 20 Str would get him. The character did fantastic damage, but I like running balanced combats, so the artillery and skirmishers struck him down immediately whenever they could.</p><p></p><p>When the character was retrained (he asked for a mercy ruling on my part and I let him swap two feats at 5th level) he ended up with scale armor (and it was +1 from his loot from the game) giving him AC 20. That still wasn't fantastic, but at least he was missed some of the time. Melee rangers really have some problems with AC unless they place a high priority on Dex, in which case all of those nifty class abilities based on Wisdom suffer. The class really is pretty well balanced.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4643935, member: 9053"] Not at all. The character had two magic melee weapons and a neck item, and non-magic hide armor, along with a 14 Dex. Let's just say there was a serious underestimation on his part on what a 20 Str would get him. The character did fantastic damage, but I like running balanced combats, so the artillery and skirmishers struck him down immediately whenever they could. When the character was retrained (he asked for a mercy ruling on my part and I let him swap two feats at 5th level) he ended up with scale armor (and it was +1 from his loot from the game) giving him AC 20. That still wasn't fantastic, but at least he was missed some of the time. Melee rangers really have some problems with AC unless they place a high priority on Dex, in which case all of those nifty class abilities based on Wisdom suffer. The class really is pretty well balanced. --Steve [/QUOTE]
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