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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Most overrated "broken" things?
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<blockquote data-quote="Caliban" data-source="post: 3617651" data-attributes="member: 284"><p>I'm not talking about spread out among enemies. If they move into you, you get an AoO there, if you manage to trip them you effectively give them an AC (and attack) penalty so that you are more likely to hit them or can power attack for more. </p><p></p><p>If you are high enough level (7+) to take Exotic Weapon master, you can flurry with the chain for an extra attack. </p><p></p><p>That's 2 more attacks than a non-reach two-handed fighter, and possibly against a lower AC - which allows more power attack or a higher chance of hitting with the rest of your attacks.</p><p></p><p>If you moved up to them (thus no AoO), you can also use your lowest bonus attack (the one most likely to miss) to make a trip attack against their touch AC, which (if successful) sets them up for your next round of attacks (and makes the follow up attack with improved trip more likely to hit).</p><p></p><p>And because of your extended reach, you are more likely to have other opponents in range when you do manage to drop your primary target.</p></blockquote><p></p>
[QUOTE="Caliban, post: 3617651, member: 284"] I'm not talking about spread out among enemies. If they move into you, you get an AoO there, if you manage to trip them you effectively give them an AC (and attack) penalty so that you are more likely to hit them or can power attack for more. If you are high enough level (7+) to take Exotic Weapon master, you can flurry with the chain for an extra attack. That's 2 more attacks than a non-reach two-handed fighter, and possibly against a lower AC - which allows more power attack or a higher chance of hitting with the rest of your attacks. If you moved up to them (thus no AoO), you can also use your lowest bonus attack (the one most likely to miss) to make a trip attack against their touch AC, which (if successful) sets them up for your next round of attacks (and makes the follow up attack with improved trip more likely to hit). And because of your extended reach, you are more likely to have other opponents in range when you do manage to drop your primary target. [/QUOTE]
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Most overrated "broken" things?
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