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*Pathfinder & Starfinder
Most overrated "broken" things?
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<blockquote data-quote="Cameron" data-source="post: 3619993" data-attributes="member: 52735"><p>Monks, VoP, spiked chain, Warmage/Rainbow Servant combo, Divine Metamagic: Persistent, Warlocks, Psionics, BoED.</p><p></p><p>These are all over-rated in the "overpowered" division.</p><p></p><p>Monks: Looks great on paper, but if you try to actually stand up and fight in melee, you get squished. Let's not even talk about ranged combat. Half the time, even high level monks get wiped by equal level spellcasters. Arcane Mastery effectively makes your SR useless. If the spellcaster have the spell penetration tree on top of AM, a much lower level caster can wipe the floor with you, and being an anti-caster is really the monk's claim to fame.</p><p></p><p>VoP: Looks great, feels good, and claimed to be powerful at lower levels. Yeah right. I have seen 1st level VoP monks die in the first round of combat despite their uber bonus AC. At high levels, the VoP effects are effectively replaced by equipment, and even sub-standard equipment (ie., in a campaign where the DM disallows buying magic stuff) is enough to replace it. And what you are left with is either a few feats or left to be a no-money moocher.</p><p></p><p>Spiked Chain: Two words: Huge Monster. More words: 99% of the time.</p><p></p><p>Warmage/Rainbow Servant: Level 16 to work. Yeah. Like I am scared of a cleric with lower hp, lower AC, boom spells and no Turn Undead at level 16 when we could have had a Wizard in the wings...</p><p></p><p>DM: Persist: Anyone looked at the opportunity cost of either wasting a feat on extra turning or raising your Cha to 18 *and* the feats wasted to *get* DM: Persist? It is not trivial, especially when we are talking about all that for a once a day ability... And I haven't even taken into account the amount of stuff you are missing out for using up all those Turn attempts.</p><p></p><p>Warlocks: Ohh look! They have something that they can use all day! Woo-hoo! Yeah right. Once a round, to one target (mainly), at a fairly short range (unless you want to waste one of your 12 precious Invocations to extend it). I'd rather have a limited ammo bazooka that I can use on that tank and a piddly .22 with infinite rounds....</p><p></p><p>Psionics: One word for ya: Gate.</p><p></p><p>BoED: I don't know about you guys, but even on a wide open anything goes campaign, I have never used a prestige class from the BoED or any of its feats. Playing an exalted character is like giving the DM a gun to point to your head and a note saying "pull trigger". No thanks.</p></blockquote><p></p>
[QUOTE="Cameron, post: 3619993, member: 52735"] Monks, VoP, spiked chain, Warmage/Rainbow Servant combo, Divine Metamagic: Persistent, Warlocks, Psionics, BoED. These are all over-rated in the "overpowered" division. Monks: Looks great on paper, but if you try to actually stand up and fight in melee, you get squished. Let's not even talk about ranged combat. Half the time, even high level monks get wiped by equal level spellcasters. Arcane Mastery effectively makes your SR useless. If the spellcaster have the spell penetration tree on top of AM, a much lower level caster can wipe the floor with you, and being an anti-caster is really the monk's claim to fame. VoP: Looks great, feels good, and claimed to be powerful at lower levels. Yeah right. I have seen 1st level VoP monks die in the first round of combat despite their uber bonus AC. At high levels, the VoP effects are effectively replaced by equipment, and even sub-standard equipment (ie., in a campaign where the DM disallows buying magic stuff) is enough to replace it. And what you are left with is either a few feats or left to be a no-money moocher. Spiked Chain: Two words: Huge Monster. More words: 99% of the time. Warmage/Rainbow Servant: Level 16 to work. Yeah. Like I am scared of a cleric with lower hp, lower AC, boom spells and no Turn Undead at level 16 when we could have had a Wizard in the wings... DM: Persist: Anyone looked at the opportunity cost of either wasting a feat on extra turning or raising your Cha to 18 *and* the feats wasted to *get* DM: Persist? It is not trivial, especially when we are talking about all that for a once a day ability... And I haven't even taken into account the amount of stuff you are missing out for using up all those Turn attempts. Warlocks: Ohh look! They have something that they can use all day! Woo-hoo! Yeah right. Once a round, to one target (mainly), at a fairly short range (unless you want to waste one of your 12 precious Invocations to extend it). I'd rather have a limited ammo bazooka that I can use on that tank and a piddly .22 with infinite rounds.... Psionics: One word for ya: Gate. BoED: I don't know about you guys, but even on a wide open anything goes campaign, I have never used a prestige class from the BoED or any of its feats. Playing an exalted character is like giving the DM a gun to point to your head and a note saying "pull trigger". No thanks. [/QUOTE]
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