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General Tabletop Discussion
*Pathfinder & Starfinder
Most overrated "broken" things?
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<blockquote data-quote="Chu Li" data-source="post: 3620970" data-attributes="member: 36373"><p>If anyone ever thought MTs were powerful, then take a look at the Arcane Hierophant from RotW:</p><p>MT plus 3/4 BA, d6 HD, strong Fort & Will saves, continued Kick-ass arcane companion progression (familiar + animal comp. lvls stack in one creature for both purposes AFAIK), continued wildshape and some special features (some cast-through-animals-&-plants-trick, I think) and 4+ skill pts <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Style-wise, I really like that class but in play it's just an MT+ for druids (who hardly seem in need of any further augmentation).</p><p></p><p>Just in case nobody's noticed yet: D&D's power-lvl has increased over the last few years.</p><p>That's cool, to a certain degree. I want my PCs (and some NPCs) to perform cool stunts.</p><p>What I'm concerned with is the internal power disparities. Some classes/feats/features disrupt other players' (or possibly the DM's) fun. Of course, there's almost always the potential for abuse, but certain classes/feats/features make it easier to pull freak-stunts that make other characters look like useless whimps. </p><p>Yet, I think that abuse of the rules/munchkinism is mainly a player problem. Although D&D practically invites you to do it, I still believe it is the decision whether you succumb to that invitation or not that either makes you a mature player or a type-of-player-I-don't-like-so-much. IMHO fairness to your fellow-players and the DM is an integral part of any (RP-)Game. Unless, of course, you just want to WIN the damn game and bruise some egos in the process. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Yours sincerely</p><p></p><p>Chu Li</p></blockquote><p></p>
[QUOTE="Chu Li, post: 3620970, member: 36373"] If anyone ever thought MTs were powerful, then take a look at the Arcane Hierophant from RotW: MT plus 3/4 BA, d6 HD, strong Fort & Will saves, continued Kick-ass arcane companion progression (familiar + animal comp. lvls stack in one creature for both purposes AFAIK), continued wildshape and some special features (some cast-through-animals-&-plants-trick, I think) and 4+ skill pts :lol: Style-wise, I really like that class but in play it's just an MT+ for druids (who hardly seem in need of any further augmentation). Just in case nobody's noticed yet: D&D's power-lvl has increased over the last few years. That's cool, to a certain degree. I want my PCs (and some NPCs) to perform cool stunts. What I'm concerned with is the internal power disparities. Some classes/feats/features disrupt other players' (or possibly the DM's) fun. Of course, there's almost always the potential for abuse, but certain classes/feats/features make it easier to pull freak-stunts that make other characters look like useless whimps. Yet, I think that abuse of the rules/munchkinism is mainly a player problem. Although D&D practically invites you to do it, I still believe it is the decision whether you succumb to that invitation or not that either makes you a mature player or a type-of-player-I-don't-like-so-much. IMHO fairness to your fellow-players and the DM is an integral part of any (RP-)Game. Unless, of course, you just want to WIN the damn game and bruise some egos in the process. ;) Yours sincerely Chu Li [/QUOTE]
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