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*Pathfinder & Starfinder
Most overrated "broken" things?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3623445" data-attributes="member: 35788"><p>And that's my point!</p><p></p><p>Using a spiked chain no more offends my sensibilities than using magic. Because in fantasy, it doesn't have to be about sensibilities! It's about what makes the game fun.</p><p></p><p>Of course, we all have our limits. Nobody has the right to tell you what is allowed or disallowed at your gaming table. But likewise, nobody has the right to tell other people what is sensible otr not for their own table. That's why they're called DMs!</p><p></p><p></p><p></p><p>See, I don't see the offense more than other areas, personally. Actually, I think it far less offensive to sensibilities than magic. The spiked chain to the thousands of years of warriors is far less aggressively offensive than magic is to all the herbalist and shamans throughout the world. After all, at least a spiked chain could be constructed and hung on a wall and displayed, even if it is only a ceremonial instrument and not actually usable. Like the spiked chain only more greivous, D&D magic takes a legitimate knowledge of herbalism, magneticism, and healing - and mutates it into something destructive and powermongering. [Or, at least it can.]</p><p></p><p>Yet, people have no problem suspending the offense to shamans and legitimate herbalists (such as the historical Merlin or Aesclepius, to use two specific historical examples]. We do it all the time, because we choose to. We want magic in the game - even though it far more offensively distorts the legitimate practices that it represents than does the spiked chain.</p><p></p><p>I'm not saying you have to include the spiked chain. Just understand that decision as your inability to suspend reality in that area. It isn't a problem with the game, it's your choice! [And we all make those choices, so I'm not trying to say that there is anything inherently wrong with that choice, either.]</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3623445, member: 35788"] And that's my point! Using a spiked chain no more offends my sensibilities than using magic. Because in fantasy, it doesn't have to be about sensibilities! It's about what makes the game fun. Of course, we all have our limits. Nobody has the right to tell you what is allowed or disallowed at your gaming table. But likewise, nobody has the right to tell other people what is sensible otr not for their own table. That's why they're called DMs! See, I don't see the offense more than other areas, personally. Actually, I think it far less offensive to sensibilities than magic. The spiked chain to the thousands of years of warriors is far less aggressively offensive than magic is to all the herbalist and shamans throughout the world. After all, at least a spiked chain could be constructed and hung on a wall and displayed, even if it is only a ceremonial instrument and not actually usable. Like the spiked chain only more greivous, D&D magic takes a legitimate knowledge of herbalism, magneticism, and healing - and mutates it into something destructive and powermongering. [Or, at least it can.] Yet, people have no problem suspending the offense to shamans and legitimate herbalists (such as the historical Merlin or Aesclepius, to use two specific historical examples]. We do it all the time, because we choose to. We want magic in the game - even though it far more offensively distorts the legitimate practices that it represents than does the spiked chain. I'm not saying you have to include the spiked chain. Just understand that decision as your inability to suspend reality in that area. It isn't a problem with the game, it's your choice! [And we all make those choices, so I'm not trying to say that there is anything inherently wrong with that choice, either.] [/QUOTE]
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