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General Tabletop Discussion
*Pathfinder & Starfinder
Most overrated "broken" things?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3623492" data-attributes="member: 35788"><p>Oh, and one other thing. You'll notice that your response doesn't talk about "broken" as I define it. To me, broken means it destroys the game, not your gaming experience. "Broken" is a term that deals with mechanics, not one's enjoyment of the game. Broken halts the game because the rest of the mechanics cannot overcome the advantage given by the "broken" mechanic.</p><p></p><p>As I said above, you can eliminate the spiked chain from the game at your table. But not because it is broken, but because you choose not to suspend reality in that area. That doesn't make the spiked chain broken, it makes it unnacceptable to you. Those are two different things. Mechanically, the spiked chain is not broken. It may be unnacceptable to you, however.</p><p></p><p>To use a personal example from myself, just to show that I'm not trying to attack you: I don't allow Complete Psionics in my game. I choose not to suspend my reality in that direction. I thought the book poorly edited and didn't care much for the PrCs and some (but not all) of the power fixes. Additionally, I hate the flavor of the ardent - at least I think that's the one but I might have the name wrong (anything specifically anti-religion is automatically contrary to my homebrew setting). I am a firm believer in that most pre-industrial worlds had a strong sense of superstition if not religious fear (or love).</p><p></p><p>My point in that example is not that Complete Psionics is broken - because there is very little in Complete Psionics that even has a chance at breaking the game! Rather, Complete Psionics doesn't fit my style of gameplay. I choose to not use it because it will ruin my experience, but not because it is broken. That's my choice as a roleplayer and it has nothing to do with the mechanics!</p><p></p><p>Like it or not, the spiked chain is not broken. It may unnecessarily drag out combats ... but it does not give a mechanical advantage to any player that cannot be overcome through another set of mechanical advantages.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3623492, member: 35788"] Oh, and one other thing. You'll notice that your response doesn't talk about "broken" as I define it. To me, broken means it destroys the game, not your gaming experience. "Broken" is a term that deals with mechanics, not one's enjoyment of the game. Broken halts the game because the rest of the mechanics cannot overcome the advantage given by the "broken" mechanic. As I said above, you can eliminate the spiked chain from the game at your table. But not because it is broken, but because you choose not to suspend reality in that area. That doesn't make the spiked chain broken, it makes it unnacceptable to you. Those are two different things. Mechanically, the spiked chain is not broken. It may be unnacceptable to you, however. To use a personal example from myself, just to show that I'm not trying to attack you: I don't allow Complete Psionics in my game. I choose not to suspend my reality in that direction. I thought the book poorly edited and didn't care much for the PrCs and some (but not all) of the power fixes. Additionally, I hate the flavor of the ardent - at least I think that's the one but I might have the name wrong (anything specifically anti-religion is automatically contrary to my homebrew setting). I am a firm believer in that most pre-industrial worlds had a strong sense of superstition if not religious fear (or love). My point in that example is not that Complete Psionics is broken - because there is very little in Complete Psionics that even has a chance at breaking the game! Rather, Complete Psionics doesn't fit my style of gameplay. I choose to not use it because it will ruin my experience, but not because it is broken. That's my choice as a roleplayer and it has nothing to do with the mechanics! Like it or not, the spiked chain is not broken. It may unnecessarily drag out combats ... but it does not give a mechanical advantage to any player that cannot be overcome through another set of mechanical advantages. [/QUOTE]
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