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General Tabletop Discussion
*Pathfinder & Starfinder
Most overrated "broken" things?
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<blockquote data-quote="The Blow Leprechaun" data-source="post: 3623581" data-attributes="member: 52540"><p>This is true, but the real problem with broken things is when you lose variety. When a player is ostracized for taking a feat, class, weapon, ability, or whatever instead of another one because it's essentially useless, or not nearly as good as this other one.</p><p></p><p>I played a core rogue in an OA game once and it was stupid how much more powerful than me everyone else (who had built their characters out of the OA book) was in combat. I fired 3 arrows the entire campaign. The first one missed, the last two were used to coup de grace fellow party members as part of the plot. It was frustrating for a while, but I developed my own game plan and ended up having tons of fun (I ended up starting an underground criminal organization, taking over a corner of the world, and my character became a recurring villain for that DM).</p><p></p><p>Whenever I've felt like I was on the short end of the balance stick in a game, I've just gone out and changed the game so that it played to my strengths. The best thing about D&D has always been its flexibility and the way you can accomplish just about anything you put your mind to.</p></blockquote><p></p>
[QUOTE="The Blow Leprechaun, post: 3623581, member: 52540"] This is true, but the real problem with broken things is when you lose variety. When a player is ostracized for taking a feat, class, weapon, ability, or whatever instead of another one because it's essentially useless, or not nearly as good as this other one. I played a core rogue in an OA game once and it was stupid how much more powerful than me everyone else (who had built their characters out of the OA book) was in combat. I fired 3 arrows the entire campaign. The first one missed, the last two were used to coup de grace fellow party members as part of the plot. It was frustrating for a while, but I developed my own game plan and ended up having tons of fun (I ended up starting an underground criminal organization, taking over a corner of the world, and my character became a recurring villain for that DM). Whenever I've felt like I was on the short end of the balance stick in a game, I've just gone out and changed the game so that it played to my strengths. The best thing about D&D has always been its flexibility and the way you can accomplish just about anything you put your mind to. [/QUOTE]
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Most overrated "broken" things?
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