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General Tabletop Discussion
*Pathfinder & Starfinder
Most overrated "broken" things?
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<blockquote data-quote="Someone" data-source="post: 3625392" data-attributes="member: 5656"><p>I've found several definitions of "Broken". It can mean:</p><p></p><p>- A concept I don't want in my games. See this thread for examples.</p><p></p><p>- An option that is better, even marginally, that other similar options, but still mechanically balanced. Suppose a one handed exotic weapon that deals 1d12 damage: it's better than the bastard sword, yet the extra damage is an average of 2 points over a longsword, which is more or less reasonable for a feat.*</p><p></p><p>- An option that changes traditional gameplay, but are in itself balanced in general power level with other options. Warlocks are the prime example, as casters that don't need to rest and can cast an unlimited number of spells*.</p><p></p><p>- An option that gravely disrupts gameplay. The Frenzied berserker drawback of attacking party members enters this cathegory*</p><p></p><p>- An option that is too good not to use. The old 3.0 haste spells was the prime example*</p><p></p><p>- An option so powerful that a character with it is grossly more powerful than other, near identical characters without it.</p><p></p><p>*Pretend you agree with these for a moment. The examples are just that, not another reason to derail the thread.</p></blockquote><p></p>
[QUOTE="Someone, post: 3625392, member: 5656"] I've found several definitions of "Broken". It can mean: - A concept I don't want in my games. See this thread for examples. - An option that is better, even marginally, that other similar options, but still mechanically balanced. Suppose a one handed exotic weapon that deals 1d12 damage: it's better than the bastard sword, yet the extra damage is an average of 2 points over a longsword, which is more or less reasonable for a feat.* - An option that changes traditional gameplay, but are in itself balanced in general power level with other options. Warlocks are the prime example, as casters that don't need to rest and can cast an unlimited number of spells*. - An option that gravely disrupts gameplay. The Frenzied berserker drawback of attacking party members enters this cathegory* - An option that is too good not to use. The old 3.0 haste spells was the prime example* - An option so powerful that a character with it is grossly more powerful than other, near identical characters without it. *Pretend you agree with these for a moment. The examples are just that, not another reason to derail the thread. [/QUOTE]
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Most overrated "broken" things?
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