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<blockquote data-quote="Stormonu" data-source="post: 5414983" data-attributes="member: 52734"><p><strong>Savage Worlds</strong> is just like it's tagline - Fast, Furious, Fun. I don't generally like to wing things - prefer to have stuff preplanned so its "fair" - but you can model <em>just about</em> anything you want on the fly in just about any genre. You could take a 4E, 3E, 2E, 1E or BECMI adventure and with no prior prep, run it and it'd work. You could convert Rifts, Gamma World and half a dozen other games to Savage Worlds in 5-10 minutes. The system's simple, but it's so damn powerful I almost don't feel like using any other system.</p><p></p><p><strong>L5R</strong> is deep when it comes to immersion. It has such a rich world it's easy and fun to get into the RP side of the game. If you sit down with the book, it does a great presentation of getting you into a world that is completely foreign to our western eyes - and quite magical in its wonderous ways. Combat tends to pretty much be the option of last resort; all it takes is one hit and you're out of action. Often, finding a non-combat solution to a problem (and minding your tongue) is the best way to go. That doesn't mean combat doesn't have its place; you just have to strike fast, hard and decisively - and only take on those battles you either can't avoid or you're sure you'll win. Oh, and <em>never </em>trust a Scorpion - he never needs to draw a katana to dishonor you and maneuver you into destroying your own foolish self.</p><p></p><p><strong>WHF</strong> I've only read through, but it's a darker cast of D&D. It's a world where heroes come to a cruel end, and yet you've really got to be a hero to survive longer than those around you. It's a world surrounded by decay, ignorance and hate, but somehow you've got to push beyond that to make your mark in it.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5414983, member: 52734"] [B]Savage Worlds[/B] is just like it's tagline - Fast, Furious, Fun. I don't generally like to wing things - prefer to have stuff preplanned so its "fair" - but you can model [I]just about[/I] anything you want on the fly in just about any genre. You could take a 4E, 3E, 2E, 1E or BECMI adventure and with no prior prep, run it and it'd work. You could convert Rifts, Gamma World and half a dozen other games to Savage Worlds in 5-10 minutes. The system's simple, but it's so damn powerful I almost don't feel like using any other system. [B]L5R[/B] is deep when it comes to immersion. It has such a rich world it's easy and fun to get into the RP side of the game. If you sit down with the book, it does a great presentation of getting you into a world that is completely foreign to our western eyes - and quite magical in its wonderous ways. Combat tends to pretty much be the option of last resort; all it takes is one hit and you're out of action. Often, finding a non-combat solution to a problem (and minding your tongue) is the best way to go. That doesn't mean combat doesn't have its place; you just have to strike fast, hard and decisively - and only take on those battles you either can't avoid or you're sure you'll win. Oh, and [I]never [/I]trust a Scorpion - he never needs to draw a katana to dishonor you and maneuver you into destroying your own foolish self. [B]WHF[/B] I've only read through, but it's a darker cast of D&D. It's a world where heroes come to a cruel end, and yet you've really got to be a hero to survive longer than those around you. It's a world surrounded by decay, ignorance and hate, but somehow you've got to push beyond that to make your mark in it. [/QUOTE]
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