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<blockquote data-quote="Aeolius" data-source="post: 5418781" data-attributes="member: 2072"><p>I played face-to-face D&D with regularity from junior high through high school. I started a group in college and played at least weekly there as well. After college, I went through a slump where I played perhaps one game a year.</p><p></p><p>In 1994 I DMed my last offline game, “Isle of the Unknown”, with a handful of friends, two of whom I had gamed with since the 80s. We were snowed in, that weekend, and mass consumption of alcohol set the mood for the game.</p><p></p><p>After that game, I wanted to continue gaming with my childhood friends, even though none us lived within hours of one another (thus the annual game frequency). I contemplated a PBEM or BBS format, before deciding to test the waters on AOL with my first play-by-post game, “Into the Land of Black Ice”. Although none of my offline friends followed through with their intentions, I ran that game for several years, eventually running it on my own website.</p><p></p><p>After player disagreements all but killed that campaign, I started a second PbP, “Beneath the Pinnacles of Azor’alq” (BPAA), my first foray into undersea adventures. I also briefly ran a chat-based game, “Penance of the Damned”, a planar campaign set in Hades where the PCs began as larvae.</p><p></p><p>By that point in my life I had two children. As my oldest son has cerebral palsy, my options were limited for offline gaming, as I tended to be (and tend to be, to this day) on-call for his needs 24/7. BPAA ran for several years, but I always yearned for some real-time interaction, so I started my current game “Heirs of Turucambi” (chat-based) over three years ago.</p><p></p><p>These days, I have eight children; three by birth, four by adoption, and one foster child. Intentionally or not, I painted myself into a corner, gaming-wise. The only way I could comfortably play in a face-to-face game would be in my own home but with children and bedtimes (my kids range in age from 7-17), that would put a damper on weeknight games. Weekend games tend to be difficult to coordinate, for most folks.</p><p></p><p>Trust me, I miss offline gaming. I enjoy doing voices and accents, as well as the feel of the dice in my hand. Perhaps one day I will return to it.</p></blockquote><p></p>
[QUOTE="Aeolius, post: 5418781, member: 2072"] I played face-to-face D&D with regularity from junior high through high school. I started a group in college and played at least weekly there as well. After college, I went through a slump where I played perhaps one game a year. In 1994 I DMed my last offline game, “Isle of the Unknown”, with a handful of friends, two of whom I had gamed with since the 80s. We were snowed in, that weekend, and mass consumption of alcohol set the mood for the game. After that game, I wanted to continue gaming with my childhood friends, even though none us lived within hours of one another (thus the annual game frequency). I contemplated a PBEM or BBS format, before deciding to test the waters on AOL with my first play-by-post game, “Into the Land of Black Ice”. Although none of my offline friends followed through with their intentions, I ran that game for several years, eventually running it on my own website. After player disagreements all but killed that campaign, I started a second PbP, “Beneath the Pinnacles of Azor’alq” (BPAA), my first foray into undersea adventures. I also briefly ran a chat-based game, “Penance of the Damned”, a planar campaign set in Hades where the PCs began as larvae. By that point in my life I had two children. As my oldest son has cerebral palsy, my options were limited for offline gaming, as I tended to be (and tend to be, to this day) on-call for his needs 24/7. BPAA ran for several years, but I always yearned for some real-time interaction, so I started my current game “Heirs of Turucambi” (chat-based) over three years ago. These days, I have eight children; three by birth, four by adoption, and one foster child. Intentionally or not, I painted myself into a corner, gaming-wise. The only way I could comfortably play in a face-to-face game would be in my own home but with children and bedtimes (my kids range in age from 7-17), that would put a damper on weeknight games. Weekend games tend to be difficult to coordinate, for most folks. Trust me, I miss offline gaming. I enjoy doing voices and accents, as well as the feel of the dice in my hand. Perhaps one day I will return to it. [/QUOTE]
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