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Most power in a game: Multiclassing?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 950417" data-attributes="member: 3146"><p>It all depends upon the character and the level in question. (It also depends on whether or not prestige classes are being used).</p><p></p><p>Without considering prestige classes, IME, the previous poster is right.</p><p></p><p>Spellcasters are almost always better off remaining single classed.</p><p></p><p>Fighter types, OTOH, are generally best off multiclassing within the 1/1 BAB classes. They can get away with multiclassing to classes without full BAB progressions if they only lose one or possibly two BAB total--more than that and they're really hurting--especially in terms of multiple attacks. (In your example, the fighter 6 is definitely better off than the Ftr 5/Clr 1 or even a Ftr 4/Clr 2 but that's primarily because he's a 6th level character. Ftr 6/Clr 1, Ftr 5/Clr 3, and Ftr 4/Clr 3 all stack up fairly well agains the Ftr 7. However, while this remains true at higher levels and Ftr 16/Clr 4 stacks up fairly well against Ftr 20 (although the benefit he gains is probably mostly in his saving throws by that point--2nd level spells won't mean too much), Ftr 10/Clr 10 is significantly weaker than Ftr 20 and much much weaker than Clr 20).</p><p></p><p>Rogues can multiclass with fighter types and vise versa without changing their power too much either way.</p><p></p><p>So, to do the quick rundown:</p><p>Clr/Wiz=bad</p><p>Ftr/Sor=usually bad</p><p>Ftr/Clr or Ftr/Rog=potentially good</p><p>Ftr, Wiz, Clr, Bbn, Rog, etc=good</p><p>Ftr/Bbn/Rgr=very good</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 950417, member: 3146"] It all depends upon the character and the level in question. (It also depends on whether or not prestige classes are being used). Without considering prestige classes, IME, the previous poster is right. Spellcasters are almost always better off remaining single classed. Fighter types, OTOH, are generally best off multiclassing within the 1/1 BAB classes. They can get away with multiclassing to classes without full BAB progressions if they only lose one or possibly two BAB total--more than that and they're really hurting--especially in terms of multiple attacks. (In your example, the fighter 6 is definitely better off than the Ftr 5/Clr 1 or even a Ftr 4/Clr 2 but that's primarily because he's a 6th level character. Ftr 6/Clr 1, Ftr 5/Clr 3, and Ftr 4/Clr 3 all stack up fairly well agains the Ftr 7. However, while this remains true at higher levels and Ftr 16/Clr 4 stacks up fairly well against Ftr 20 (although the benefit he gains is probably mostly in his saving throws by that point--2nd level spells won't mean too much), Ftr 10/Clr 10 is significantly weaker than Ftr 20 and much much weaker than Clr 20). Rogues can multiclass with fighter types and vise versa without changing their power too much either way. So, to do the quick rundown: Clr/Wiz=bad Ftr/Sor=usually bad Ftr/Clr or Ftr/Rog=potentially good Ftr, Wiz, Clr, Bbn, Rog, etc=good Ftr/Bbn/Rgr=very good [/QUOTE]
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