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<blockquote data-quote="Ashkelon" data-source="post: 6669690" data-attributes="member: 6774887"><p>It would be equally terrible tactics to attack a tank. The Giants could throw rocks. The ogres can throw javelins. They all have a high strength so web isn't super effective. If they get based, they can simply shove the fighter away. If the fighter is a shield fighter, his damage is low enough that they don't really need to worry about provoking sentinel attacks. And if the monsters were smart, they would focus fire on the cleric or wizard, instead of spread their damage out evenly. </p><p></p><p>I gave everyone equally stupid tactics merely to illustrate a point. Even with smart tactical play, the game simply doesn't support a 6-8 encounter work day. There simply isn't enough HP to go around. Even if smart tactics in the players part reduced enemy damage to 1/3, the group would still only be able to get through 3 or 4 hard encounters before running out of HP.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6669690, member: 6774887"] It would be equally terrible tactics to attack a tank. The Giants could throw rocks. The ogres can throw javelins. They all have a high strength so web isn't super effective. If they get based, they can simply shove the fighter away. If the fighter is a shield fighter, his damage is low enough that they don't really need to worry about provoking sentinel attacks. And if the monsters were smart, they would focus fire on the cleric or wizard, instead of spread their damage out evenly. I gave everyone equally stupid tactics merely to illustrate a point. Even with smart tactical play, the game simply doesn't support a 6-8 encounter work day. There simply isn't enough HP to go around. Even if smart tactics in the players part reduced enemy damage to 1/3, the group would still only be able to get through 3 or 4 hard encounters before running out of HP. [/QUOTE]
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